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openmw-tes3mp/apps/openmw/mwrender
2014-02-08 16:59:15 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
activatoranimation.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
actors.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
animation.cpp improves animation-controlled velocity check 2014-02-08 16:59:15 +02:00
animation.hpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
camera.cpp Feature #50: Allow body pitch in third person for ranged weapon aiming 2014-02-05 05:18:10 +01:00
camera.hpp Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Correction for marksman weapon inventory preview 2014-02-05 05:18:10 +01:00
characterpreview.hpp Remove an unused hook 2014-01-07 21:07:02 +01:00
creatureanimation.cpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
creatureanimation.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
debugging.cpp removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
effectmanager.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
effectmanager.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
globalmap.cpp Fix wrong assertion 2014-02-06 03:15:01 +01:00
globalmap.hpp Save/load global map 2014-01-25 19:06:14 +01:00
localmap.cpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
localmap.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
npcanimation.cpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
npcanimation.hpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
objects.cpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
objects.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
occlusionquery.cpp Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
refraction.cpp Cleanup 2013-03-03 19:52:20 +01:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
renderingmanager.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
renderingmanager.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
ripplesimulation.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
ripplesimulation.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
shadows.cpp Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
sky.hpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
terrainstorage.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
terrainstorage.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
videoplayer.cpp Updated comments about freeing format_ctx->pb->buffer. 2014-01-01 17:05:49 +01:00
videoplayer.hpp Make VideoPlayer::playVideo block until the video finishes 2013-07-18 14:14:10 +02:00
water.cpp Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
water.hpp Remove more unused code 2013-12-16 15:35:38 +01:00