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openmw-tes3mp/apps/openmw/mwmechanics
2014-05-15 09:54:10 +02:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
actors.cpp Change all AI packages (except AiActivate) to use ActorIds 2014-05-15 09:54:10 +02:00
actors.hpp Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur. 2014-05-13 19:01:02 +02:00
aiactivate.cpp Fixed AiPursue by fixing underlying issue is Pathto() 2014-05-14 14:11:34 -04:00
aiactivate.hpp Fixed moving activatable object being incorrectly activated. 2014-05-13 20:32:29 -04:00
aiavoiddoor.cpp Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
aiavoiddoor.hpp Fix a wrong use of reference that causes potential crash 2014-05-15 09:54:10 +02:00
aicombat.cpp AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor) 2014-05-15 09:54:10 +02:00
aicombat.hpp AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor) 2014-05-15 09:54:10 +02:00
aiescort.cpp Change all AI packages (except AiActivate) to use ActorIds 2014-05-15 09:54:10 +02:00
aiescort.hpp Change all AI packages (except AiActivate) to use ActorIds 2014-05-15 09:54:10 +02:00
aifollow.cpp Change all AI packages (except AiActivate) to use ActorIds 2014-05-15 09:54:10 +02:00
aifollow.hpp Change all AI packages (except AiActivate) to use ActorIds 2014-05-15 09:54:10 +02:00
aipackage.cpp Fixed AiPursue by fixing underlying issue is Pathto() 2014-05-14 14:11:34 -04:00
aipackage.hpp Changed AiEScort to use new PathTo function 2014-05-14 01:44:11 -04:00
aipursue.cpp Change all AI packages (except AiActivate) to use ActorIds 2014-05-15 09:54:10 +02:00
aipursue.hpp Change all AI packages (except AiActivate) to use ActorIds 2014-05-15 09:54:10 +02:00
aisequence.cpp Change all AI packages (except AiActivate) to use ActorIds 2014-05-15 09:54:10 +02:00
aisequence.hpp Removed merging error 2014-05-13 14:24:48 -04:00
aitravel.cpp AiWander: make sure to walk, not run 2014-04-26 05:01:26 +02:00
aitravel.hpp Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
aiwander.cpp fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
aiwander.hpp fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
character.cpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
character.hpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
combat.cpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
combat.hpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
creaturestats.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
creaturestats.hpp Savegame: store actorIds 2014-05-14 09:47:49 +02:00
disease.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
mechanicsmanagerimp.cpp Add some more safety checks to spellcasting 2014-05-15 09:54:10 +02:00
mechanicsmanagerimp.hpp Say an attack phrase when combat starts 2014-05-06 00:13:31 +02:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
npcstats.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
obstacle.cpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
pathfinding.cpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathfinding.hpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathgrid.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
pathgrid.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Removed mLocked, kept it as "Negative lock level means unlocked" 2014-04-23 10:00:18 -04:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Add some more safety checks to spellcasting 2014-05-15 09:54:10 +02:00
spellcasting.hpp Add some more safety checks to spellcasting 2014-05-15 09:54:10 +02:00
spells.cpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
spells.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00