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activespells.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
activespells.hpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
actors.cpp
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Change all AI packages (except AiActivate) to use ActorIds
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2014-05-15 09:54:10 +02:00 |
actors.hpp
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Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur.
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2014-05-13 19:01:02 +02:00 |
aiactivate.cpp
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Fixed AiPursue by fixing underlying issue is Pathto()
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2014-05-14 14:11:34 -04:00 |
aiactivate.hpp
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Fixed moving activatable object being incorrectly activated.
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2014-05-13 20:32:29 -04:00 |
aiavoiddoor.cpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |
aiavoiddoor.hpp
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Fix a wrong use of reference that causes potential crash
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2014-05-15 09:54:10 +02:00 |
aicombat.cpp
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AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)
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2014-05-15 09:54:10 +02:00 |
aicombat.hpp
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AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)
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2014-05-15 09:54:10 +02:00 |
aiescort.cpp
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Change all AI packages (except AiActivate) to use ActorIds
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2014-05-15 09:54:10 +02:00 |
aiescort.hpp
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Change all AI packages (except AiActivate) to use ActorIds
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2014-05-15 09:54:10 +02:00 |
aifollow.cpp
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Change all AI packages (except AiActivate) to use ActorIds
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2014-05-15 09:54:10 +02:00 |
aifollow.hpp
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Change all AI packages (except AiActivate) to use ActorIds
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2014-05-15 09:54:10 +02:00 |
aipackage.cpp
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Fixed AiPursue by fixing underlying issue is Pathto()
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2014-05-14 14:11:34 -04:00 |
aipackage.hpp
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Changed AiEScort to use new PathTo function
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2014-05-14 01:44:11 -04:00 |
aipursue.cpp
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Change all AI packages (except AiActivate) to use ActorIds
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2014-05-15 09:54:10 +02:00 |
aipursue.hpp
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Change all AI packages (except AiActivate) to use ActorIds
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2014-05-15 09:54:10 +02:00 |
aisequence.cpp
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Change all AI packages (except AiActivate) to use ActorIds
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2014-05-15 09:54:10 +02:00 |
aisequence.hpp
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Removed merging error
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2014-05-13 14:24:48 -04:00 |
aitravel.cpp
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AiWander: make sure to walk, not run
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2014-04-26 05:01:26 +02:00 |
aitravel.hpp
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Made code a bit more standardized and added a good bit of documentation.
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2014-04-29 23:40:59 -04:00 |
aiwander.cpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
aiwander.hpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
alchemy.cpp
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
alchemy.hpp
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
character.cpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
character.hpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
combat.cpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
combat.hpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
creaturestats.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
creaturestats.hpp
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Savegame: store actorIds
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2014-05-14 09:47:49 +02:00 |
disease.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
enchanting.hpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
levelledlist.hpp
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
mechanicsmanagerimp.cpp
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Add some more safety checks to spellcasting
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2014-05-15 09:54:10 +02:00 |
mechanicsmanagerimp.hpp
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Say an attack phrase when combat starts
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2014-05-06 00:13:31 +02:00 |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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2013-03-30 19:00:46 -07:00 |
npcstats.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
npcstats.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
objects.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
obstacle.cpp
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Changed getNearbyDoor to use MWWorld::Ptr
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2014-05-13 23:46:00 -04:00 |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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2014-05-13 23:46:00 -04:00 |
pathfinding.cpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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2014-05-12 21:05:32 -04:00 |
pathfinding.hpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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2014-05-12 21:05:32 -04:00 |
pathgrid.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
pathgrid.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
pickpocket.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Removed mLocked, kept it as "Negative lock level means unlocked"
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2014-04-23 10:00:18 -04:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Add some more safety checks to spellcasting
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2014-05-15 09:54:10 +02:00 |
spellcasting.hpp
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Add some more safety checks to spellcasting
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2014-05-15 09:54:10 +02:00 |
spells.cpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
spells.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
stat.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
steering.cpp
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merge master
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2014-04-27 13:49:31 +04:00 |
steering.hpp
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merge master
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2014-04-27 13:49:31 +04:00 |