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The current player cell was only being updated when the reference was not empty, causing it to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again. |
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.. | ||
bsatool | ||
esmtool | ||
launcher | ||
mwiniimporter | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
doc.hpp |