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openmw-tes3mp/apps/openmw
scrawl a7092ef2d7 Fix activation not working sometimes
The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
2013-04-25 02:31:39 +02:00
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mwbase Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
mwclass Auto calculate attributes if there are not specified in the NPC record 2013-04-25 02:31:38 +02:00
mwdialogue Fix consecutive dialogue choices 2013-04-25 02:31:39 +02:00
mwgui Fix activation not working sometimes 2013-04-25 02:31:39 +02:00
mwinput
mwmechanics Merge remote-tracking branch 'gus/AI' 2013-04-18 22:17:49 +02:00
mwrender hotfix for CharacterPreview destructor 2013-04-25 02:31:38 +02:00
mwscript
mwsound
mwworld fixed the type of iterator uses in MWWorld::Store 2013-04-25 02:31:39 +02:00
CMakeLists.txt add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt 2013-04-17 12:04:05 +02:00
config.hpp.cmake
doc.hpp
engine.cpp Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
engine.hpp
main.cpp