1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-28 19:45:32 +00:00
openmw-tes3mp/apps/openmw
fredzio a314f196eb Unconditionally call actor->resetPosition in adjustPosition.
Revert broken change that would force adjust all actors in cell upon
loading. That break floating corpses (and probably others things).
2020-12-12 18:17:26 +01:00
..
mwbase Modify projectile collision to work with async physics 2020-12-08 09:06:33 +01:00
mwclass rename setting 2020-12-07 21:56:41 +01:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Add more information on mouse over level 2020-12-07 14:57:25 +01:00
mwinput Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwmechanics Merge branch 'Show-more-information-about-level-on-menu' into 'master' 2020-12-11 12:04:15 +00:00
mwphysics Make actor collision box components a struct 2020-12-11 20:07:59 +03:00
mwrender documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
mwscript Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwsound Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Unconditionally call actor->resetPosition in adjustPosition. 2020-12-12 18:17:26 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
doc.hpp
engine.cpp Add a setting to disable graphical herbalism 2020-12-07 19:04:32 +01:00
engine.hpp Add stats for all updates 2020-06-30 22:00:23 +02:00
main.cpp Print '--version' and '--help' messages without timestamps 2020-12-08 23:14:49 +01:00