Previously, when using the Russian edition, all dialogue topics were translated into English before being sent to the server in an ObjectDialogueChoice packet and were then translated back into Russian when received again by the client. However, there were situations where different topics in English corresponded to the same Russian word, e.g. "chores" and "duties" were both translated as "задания", which led to the incorrect topic being used on the client in the end. This commit makes it so that users of the Russian edition send ObjectDialogueChoice packets where the topicId variable contains both the untranslated topic and the translated one, delimited by a | character, with the client simply using the former when receiving the packet again. This is a hotfix instead of the proper fix, as the proper fix would use different variables for the two versions of the topic and thus require the structure of the ObjectDialogueChoice packet to change. |
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apps | ||
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cmake | ||
components | ||
docs | ||
extern | ||
files | ||
manual/opencs | ||
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appveyor.yml | ||
AUTHORS.md | ||
CHANGELOG.md | ||
CHANGELOG_PR.md | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
LICENSE | ||
README.md | ||
tes3mp-changelog.md | ||
tes3mp-credits.md |
TES3MP
Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2022, David Cernat & Stanislav Zhukov
TES3MP is a project adding multiplayer functionality to OpenMW, an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
- TES3MP version: 0.8.0
- OpenMW version: 0.47.0
- License: GPLv3 (see LICENSE for more information)
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see files/mygui/DejaVuFontLicense.txt for more information)
Project status
As of version 0.8.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via serverside Lua scripts.
Remaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.
Donations
You can benefit the project by donating on Patreon to our two developers, David Cernat and Koncord, as well as by supporting OpenMW.
Contributing
Helping us with documentation, bug hunting and video showcases is always greatly appreciated.
For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them.
Feel free to contact the team members for any questions you might have.