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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
actioneat.hpp
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actionequip.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
actionequip.hpp
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actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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actionread.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Fixes #417: Apply weather instantly when teleporting
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2013-12-31 20:40:23 +01:00 |
actionteleport.hpp
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actiontrap.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
actiontrap.hpp
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cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cells.cpp
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Confiscate stolen items when caught
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2014-01-11 03:29:41 +01:00 |
cells.hpp
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Confiscate stolen items when caught
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2014-01-11 03:29:41 +01:00 |
cellstore.cpp
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cellstore.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
class.cpp
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Nothing to see here, move along.
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2014-01-05 16:09:06 +01:00 |
class.hpp
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Nothing to see here, move along.
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2014-01-05 16:09:06 +01:00 |
containerstore.cpp
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Gold fixes (when did this break?)
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2014-01-09 01:34:10 +01:00 |
containerstore.hpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Fix an auto equipping bug that allowed twohanded weapon and shield at the same time
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2014-01-11 03:07:35 +01:00 |
inventorystore.hpp
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Stop merchants from autoequipping items sold to them
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2014-01-05 22:43:09 +01:00 |
livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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Smash case for manual reference IDs as well, consistent with references in data files
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2014-01-04 04:39:06 +01:00 |
nullaction.hpp
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omwloader.cpp
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omwloader.hpp
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physicssystem.cpp
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Implement water walking
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2014-01-02 02:03:44 +01:00 |
physicssystem.hpp
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player.cpp
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Implement mark/recall magic effects
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2014-01-01 17:06:21 +01:00 |
player.hpp
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Implement mark/recall magic effects
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2014-01-01 17:06:21 +01:00 |
ptr.cpp
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Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
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2013-12-27 00:41:19 +01:00 |
ptr.hpp
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recordcmp.hpp
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refdata.cpp
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refdata.hpp
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scene.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
scene.hpp
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Fix crash with player->position command
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2013-12-19 00:37:57 +01:00 |
store.cpp
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store.hpp
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
weather.hpp
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Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
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2014-01-01 14:57:14 +01:00 |
worldimp.cpp
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Implemented GoToJail
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2014-01-11 06:47:58 +01:00 |
worldimp.hpp
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Implemented GoToJail
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2014-01-11 06:47:58 +01:00 |