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openmw-tes3mp/apps/openmw-mp/processors/player
David Cernat b2a3dd9d60 Revert "[Server] Add previous state to ON_RECORD_DYNAMIC"
This reverts commit 2ac01dc02a.

Commit 2ac01dc02a had confused the ON_RECORD_DYNAMIC event meant for custom items with a hypothetical ON_PLAYER_STATS_DYNAMIC event meant for dynamic player stats and had added functionality appropriate for the latter.

ON_PLAYER_STATS_DYNAMIC was never implemented because it would have caused too much event spam, with it constantly being triggered by any running player losing fatigue. If it ends up being added, the reverted lines from 2ac01dc02a should be added to it instead.
2018-03-09 21:14:56 +02:00
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ProcessorChatMsg.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorGameWeather.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorGUIMessageBox.hpp [Server] Get rid handwritten ids in GUI API 2018-02-16 06:08:36 +08:00
ProcessorGUIWindow.hpp [Server] Mark derived processor classes as final 2017-12-09 10:20:55 +08:00
ProcessorPlayerAnimFlags.hpp [Server] Improve Player::sendToLoaded() 2017-12-09 15:03:06 +08:00
ProcessorPlayerAnimPlay.hpp [Server] Improve Player::sendToLoaded() 2017-12-09 15:03:06 +08:00
ProcessorPlayerAttack.hpp Merge pull request #378 from TES3MP/0.6.3 while resolving conflicts 2018-01-30 00:54:56 +02:00
ProcessorPlayerAttribute.hpp [Server] Add previous state to ON_PLAYER_SKILL 2018-03-05 15:30:24 +08:00
ProcessorPlayerBook.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerBounty.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerCellChange.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerCellState.hpp [Server] Modernize CellController singleton 2017-12-09 11:08:53 +08:00
ProcessorPlayerCharClass.hpp [Server] Mark derived processor classes as final 2017-12-09 10:20:55 +08:00
ProcessorPlayerCharGen.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerDeath.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerDisposition.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerEquipment.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerFaction.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerInteraction.hpp Merge pull request #378 from TES3MP/0.6.3 while resolving conflicts 2018-01-30 00:54:56 +02:00
ProcessorPlayerInventory.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerJournal.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerKillCount.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerLevel.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerMap.hpp [Server] Mark derived processor classes as final 2017-12-09 10:20:55 +08:00
ProcessorPlayerMiscellaneous.hpp Merge pull request #378 from TES3MP/0.6.3 while resolving conflicts 2018-01-30 00:54:56 +02:00
ProcessorPlayerPosition.hpp [Server] Improve Player::sendToLoaded() 2017-12-09 15:03:06 +08:00
ProcessorPlayerQuickKeys.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerReputation.hpp Merge pull request #378 from TES3MP/0.6.3 while resolving conflicts 2018-01-30 00:54:56 +02:00
ProcessorPlayerRest.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerResurrect.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerShapeshift.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerSkill.hpp [Server] Add previous state to ON_PLAYER_SKILL 2018-03-05 15:30:24 +08:00
ProcessorPlayerSpeech.hpp [Server] Improve Player::sendToLoaded() 2017-12-09 15:03:06 +08:00
ProcessorPlayerSpellbook.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorPlayerStatsDynamic.hpp [Server] Improve Player::sendToLoaded() 2017-12-09 15:03:06 +08:00
ProcessorPlayerTopic.hpp [Server] Use regular Ptrs where possible to avoid seizure Ptrs by lua 2018-02-16 05:12:01 +08:00
ProcessorRecordDynamic.hpp Revert "[Server] Add previous state to ON_RECORD_DYNAMIC" 2018-03-09 21:14:56 +02:00