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Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit
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| .. | ||
| API | ||
| Functions | ||
| LangLua | ||
| LangNative | ||
| LangPawn | ||
| Language.hpp | ||
| Platform.hpp | ||
| Script.cpp | ||
| Script.hpp | ||
| ScriptFunction.cpp | ||
| ScriptFunction.hpp | ||
| ScriptFunctions.cpp | ||
| ScriptFunctions.hpp | ||
| SystemInterface.hpp | ||
| Types.hpp | ||