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Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit
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| .. | ||
| amx | ||
| processors | ||
| Script | ||
| Cell.cpp | ||
| Cell.hpp | ||
| CellController.cpp | ||
| CellController.hpp | ||
| CMakeLists.txt | ||
| main.cpp | ||
| MasterClient.cpp | ||
| MasterClient.hpp | ||
| Networking.cpp | ||
| Networking.hpp | ||
| Player.cpp | ||
| Player.hpp | ||
| Utils.cpp | ||
| Utils.hpp | ||