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openmw-tes3mp/apps/openmw/mwrender
scrawl cce42b6e9d Don't create a CharacterController for objects with no animations 8 years ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
actoranimation.cpp Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) 8 years ago
actoranimation.hpp Improvements to ignored light list setting 8 years ago
animation.cpp Don't create a CharacterController for objects with no animations 8 years ago
animation.hpp Don't create a CharacterController for objects with no animations 8 years ago
bulletdebugdraw.cpp Don't use Geodes 9 years ago
bulletdebugdraw.hpp Don't use Geodes 9 years ago
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 9 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Add names to several nodes for debugging purposes 8 years ago
characterpreview.hpp CharacterPreview no longer depends on osgViewer 9 years ago
creatureanimation.cpp Speed up finding of attachment node by using the cached nodeMap 8 years ago
creatureanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
effectmanager.cpp Fix for blood effect texture overrides 8 years ago
effectmanager.hpp Fix for blood effect texture overrides 8 years ago
globalmap.cpp Fix texture coordinates 8 years ago
globalmap.hpp Mask out water in global map overlay 8 years ago
localmap.cpp LocalMap no longer depends on osgViewer 9 years ago
localmap.hpp LocalMap no longer depends on osgViewer 9 years ago
npcanimation.cpp Speed up finding of attachment node by using the cached nodeMap 8 years ago
npcanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
objects.cpp Add names to several nodes for debugging purposes 8 years ago
objects.hpp Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
pathgrid.cpp Remove now unnecessary factory class. 9 years ago
pathgrid.hpp Replace game version of pathgrid rendering with component. 9 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp Throw exception when told to use 0 threads 8 years ago
renderingmanager.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
rendermode.hpp Basic water rendering 10 years ago
ripplesimulation.cpp Add emission of water ripple particles for water-walking actors (Fixes #3608) 8 years ago
ripplesimulation.hpp Move Fallback map to components/ 9 years ago
rotatecontroller.cpp Don't compute the world matrix multiple times 9 years ago
rotatecontroller.hpp Leak fix 9 years ago
sky.cpp Add names to several nodes for debugging purposes 8 years ago
sky.hpp Fixed more spelling mistakes 8 years ago
terrainstorage.cpp Add terrain parallax mapping 9 years ago
terrainstorage.hpp Add terrain parallax mapping 9 years ago
util.cpp Cleanup 8 years ago
util.hpp Fix for blood effect texture overrides 8 years ago
vismask.hpp Don't use Geodes 9 years ago
water.cpp Add names to several nodes for debugging purposes 8 years ago
water.hpp Don't use Geodes 9 years ago
weaponanimation.cpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 9 years ago