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openmw-tes3mp/apps/openmw/mwworld
2014-02-23 17:34:18 +01:00
..
action.cpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
action.hpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
actionalchemy.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actionalchemy.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actionapply.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp Opening doors 2013-04-28 14:59:15 +02:00
actiondoor.hpp Opening doors 2013-04-28 14:59:15 +02:00
actioneat.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
actioneat.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actionequip.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
actionequip.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
actionread.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
actionread.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actionrepair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionrepair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionsoulgem.cpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actionsoulgem.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actiontalk.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actiontalk.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actionteleport.cpp Make ACtionTeleport non player specific and teleport actors following the teleporting actor 2014-01-12 14:03:11 +01:00
actionteleport.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
actiontrap.cpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cells.cpp encapsulated mIds 2014-02-23 16:46:07 +01:00
cells.hpp load and save of reference in cells (without CustomData state) 2014-01-27 13:27:42 +01:00
cellstore.cpp encapsulated water level 2014-02-23 17:34:18 +01:00
cellstore.hpp encapsulated water level 2014-02-23 17:34:18 +01:00
class.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
class.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
containerstore.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
containerstore.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp added customdata base class (issue #185) 2012-01-24 11:24:05 +01:00
esmloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmstore.cpp on load check player record for dangling ID references 2014-01-18 15:06:58 +01:00
esmstore.hpp save and load dynamic records 2013-12-07 13:17:28 +01:00
failedaction.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
failedaction.hpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
fallback.cpp some cleanup 2013-03-15 10:26:04 +01:00
fallback.hpp some cleanup 2013-03-15 10:26:04 +01:00
globals.cpp store global variables in saved game files 2013-12-12 12:19:25 +01:00
globals.hpp store global variables in saved game files 2013-12-12 12:19:25 +01:00
inventorystore.cpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
inventorystore.hpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
livecellref.cpp added support for serialisation of CustomData state 2014-01-30 11:50:13 +01:00
livecellref.hpp Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
localscripts.cpp removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
localscripts.hpp objects scripts are now stopped when they are removed from a container 2013-01-13 17:05:12 +00:00
manualref.hpp Merge branch 'refnum' into savedgame 2014-01-12 16:58:06 +01:00
nullaction.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 2013-02-17 15:56:22 +01:00
omwloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
omwloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
physicssystem.cpp started making CellStore into a proper class; encapsulated mCell member 2014-02-21 11:35:46 +01:00
physicssystem.hpp Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
player.cpp started making CellStore into a proper class; encapsulated mCell member 2014-02-21 11:35:46 +01:00
player.hpp loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
ptr.cpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
ptr.hpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
recordcmp.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
refdata.cpp loading/saving of some player state (cell/coordinates and some other bits) 2014-01-16 12:03:23 +01:00
refdata.hpp Fix linking issues on Windows using MSVC. 2014-02-02 23:59:57 +01:00
scene.cpp started making CellStore into a proper class; encapsulated mCell member 2014-02-21 11:35:46 +01:00
scene.hpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
store.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
store.hpp Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame. 2014-01-25 16:33:39 +01:00
timestamp.cpp fixed time stamp operator 2012-08-11 11:38:26 +02:00
timestamp.hpp Issue #256: added TimeStamp class 2012-05-18 22:04:22 +02:00
weather.cpp started making CellStore into a proper class; encapsulated mCell member 2014-02-21 11:35:46 +01:00
weather.hpp Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting' 2014-01-01 14:57:14 +01:00
worldimp.cpp encapsulated water level 2014-02-23 17:34:18 +01:00
worldimp.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00