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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionapply.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionequip.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionread.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionteleport.cpp
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Make ACtionTeleport non player specific and teleport actors following the teleporting actor
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2014-01-12 14:03:11 +01:00 |
actionteleport.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontrap.cpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cells.cpp
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encapsulated mIds
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2014-02-23 16:46:07 +01:00 |
cells.hpp
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load and save of reference in cells (without CustomData state)
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2014-01-27 13:27:42 +01:00 |
cellstore.cpp
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encapsulated water level
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2014-02-23 17:34:18 +01:00 |
cellstore.hpp
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encapsulated water level
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2014-02-23 17:34:18 +01:00 |
class.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
class.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
containerstore.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
containerstore.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.hpp
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added customdata base class (issue #185)
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2012-01-24 11:24:05 +01:00 |
esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmstore.cpp
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on load check player record for dangling ID references
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2014-01-18 15:06:58 +01:00 |
esmstore.hpp
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save and load dynamic records
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2013-12-07 13:17:28 +01:00 |
failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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store global variables in saved game files
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2013-12-12 12:19:25 +01:00 |
globals.hpp
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store global variables in saved game files
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2013-12-12 12:19:25 +01:00 |
inventorystore.cpp
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
inventorystore.hpp
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
livecellref.cpp
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added support for serialisation of CustomData state
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2014-01-30 11:50:13 +01:00 |
livecellref.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
localscripts.cpp
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |
localscripts.hpp
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objects scripts are now stopped when they are removed from a container
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2013-01-13 17:05:12 +00:00 |
manualref.hpp
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Merge branch 'refnum' into savedgame
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2014-01-12 16:58:06 +01:00 |
nullaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
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started making CellStore into a proper class; encapsulated mCell member
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2014-02-21 11:35:46 +01:00 |
physicssystem.hpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
player.cpp
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started making CellStore into a proper class; encapsulated mCell member
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2014-02-21 11:35:46 +01:00 |
player.hpp
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loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
ptr.cpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
ptr.hpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
recordcmp.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
refdata.cpp
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loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
refdata.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
scene.cpp
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started making CellStore into a proper class; encapsulated mCell member
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2014-02-21 11:35:46 +01:00 |
scene.hpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
store.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
store.hpp
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Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame.
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2014-01-25 16:33:39 +01:00 |
timestamp.cpp
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fixed time stamp operator
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2012-08-11 11:38:26 +02:00 |
timestamp.hpp
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Issue #256: added TimeStamp class
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2012-05-18 22:04:22 +02:00 |
weather.cpp
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started making CellStore into a proper class; encapsulated mCell member
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2014-02-21 11:35:46 +01:00 |
weather.hpp
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Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
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2014-01-01 14:57:14 +01:00 |
worldimp.cpp
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encapsulated water level
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2014-02-23 17:34:18 +01:00 |
worldimp.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |