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openmw-tes3mp/apps/openmw-mp/processors/player/ProcessorPlayerCellChange.hpp

88 lines
4.0 KiB
C++

//
// Created by koncord on 01.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
#define OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/Networking.hpp"
#include "apps/openmw-mp/Script/Script.hpp"
#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>
namespace mwmp
{
class ProcessorPlayerCellChange : public PlayerProcessor
{
PlayerPacketController *playerController;
public:
ProcessorPlayerCellChange()
{
BPP_INIT(ID_PLAYER_CELL_CHANGE)
playerController = Networking::get().getPlayerPacketController();
}
void Do(PlayerPacket &packet, Player &player) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
LOG_APPEND(Log::LOG_INFO, "- Moved to %s", player.cell.getDescription().c_str());
Script::Call<Script::CallbackIdentity("OnPlayerCellChange")>(player.getId());
player.exchangeFullInfo = true;
player.forEachLoaded([this](Player *pl, Player *other) {
LOG_APPEND(Log::LOG_INFO, "- Started information exchange with %s", other->npc.mName.c_str());
other->exchangeFullInfo = true;
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_POSITION)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_SHAPESHIFT)->Send(other->guid);
other->exchangeFullInfo = false;
LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s", other->npc.mName.c_str());
});
playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(&player);
playerController->GetPacket(ID_PLAYER_POSITION)->Send();
packet.setPlayer(&player);
packet.Send(true); //send to other clients
LOG_APPEND(Log::LOG_INFO, "- Finished processing ID_PLAYER_CELL_CHANGE", player.cell.getDescription().c_str());
player.exchangeFullInfo = false;
}
};
}
#endif //OPENMW_PROCESSORPLAYERCELLCHANGE_HPP