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openmw-tes3mp/apps/openmw
fredzio b78820de55 Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
2021-02-07 18:32:03 +01:00
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mwbase mResourceSystem initialization reorder 2021-01-12 19:58:46 +01:00
mwclass Revert "Remove physics dependency on basenode" 2021-01-29 16:51:13 +04:00
mwdialogue Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
mwgui Implement instanced groundcover 2021-01-26 22:29:41 +04:00
mwinput Fix memory leak in MWInput 2021-01-24 15:22:36 +00:00
mwmechanics Don't ignore Z in path finding if actor can move by Z. 2021-01-29 22:30:20 +01:00
mwphysics Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a 2021-02-07 18:32:03 +01:00
mwrender Make the dummy texture for the character preview shadow-friendly 2021-02-03 18:45:22 +00:00
mwscript Show mesh origin 2020-12-29 21:45:59 +01:00
mwsound Remove redundant SoundManager::lookupSound and loadSound 2021-01-09 14:11:49 +01:00
mwstate Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
mwworld Fix #5821: NPCs from mods getting removed if mod order was changed 2021-01-29 22:53:02 +01:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Implement instanced groundcover 2021-01-26 22:29:41 +04:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Merge pull request #3023 from akortunov/grass_intsancing 2021-01-27 12:21:24 +01:00
engine.hpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00
main.cpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00