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openmw-tes3mp/apps
fredzio b78820de55 Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
2021-02-07 18:32:03 +01:00
..
bsatool Add compressed BSA support to bsatool 2020-10-23 14:04:21 +03:00
esmtool supress -> suppress 2020-06-27 01:20:57 +02:00
essimporter Use overrides, when needed 2020-06-10 12:58:15 +04:00
launcher Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
mwiniimporter Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
niftest Remove NIFFile settings manager dependency 2020-11-09 14:24:48 +03:00
opencs Fix inconsistent argument name 2021-01-28 23:47:38 +01:00
openmw Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a 2021-02-07 18:32:03 +01:00
openmw_test_suite Count navmesh cache key once in item size 2021-02-04 00:44:23 +01:00
wizard Wizard: fix "file is already opened" warning 2020-12-14 03:45:03 +03:00
doc.hpp