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activespells.cpp
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[Client] Return 0 if effect not found
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2018-07-03 03:43:38 +08:00 |
activespells.hpp
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[General] Send summon duration to server in ObjectSpawn packets
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2018-07-01 00:43:29 +03:00 |
actor.cpp
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actor.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
actors.cpp
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[Client] Add forgotten comparison in crimeTime and deathTime check
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2018-07-06 20:49:08 +03:00 |
actors.hpp
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Merge pull request #456 from OpenMW/master while resolving conflicts
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2018-07-04 01:52:29 +03:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
aiactivate.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aibreathe.cpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicombat.cpp
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Merge pull request #456 from OpenMW/master while resolving conflicts
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2018-07-04 01:52:29 +03:00 |
aicombat.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aicombataction.cpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |
aicombataction.hpp
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Combat AI: use WhenUsed enchantments
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2017-08-05 12:18:38 +04:00 |
aiescort.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aiescort.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aiface.cpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aiface.hpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aifollow.cpp
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[Client] Allow AiFollow package to have infinite distance when desired
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2018-07-10 01:40:57 +03:00 |
aifollow.hpp
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[Client] Allow AiFollow package to have infinite distance when desired
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2018-07-10 01:40:57 +03:00 |
aipackage.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
aipackage.hpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
aipursue.cpp
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Merge pull request #456 from OpenMW/master while resolving conflicts
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2018-07-04 01:52:29 +03:00 |
aipursue.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aisequence.cpp
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Do not stack return packages
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2018-06-08 21:53:47 +04:00 |
aisequence.hpp
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Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
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2018-06-08 21:53:47 +04:00 |
aistate.hpp
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aitravel.cpp
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AiTravel: store mHidden flag in savegame
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2018-06-08 21:53:47 +04:00 |
aitravel.hpp
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Add mHidden field to AiTravel
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2018-06-08 21:53:47 +04:00 |
aiwander.cpp
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Remove unnecessary hack
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2018-06-08 21:53:47 +04:00 |
aiwander.hpp
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AiWander: resume moving to destination after combat
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2018-06-08 21:53:47 +04:00 |
alchemy.cpp
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
autocalcspell.cpp
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
character.cpp
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Merge pull request #456 from OpenMW/master while resolving conflicts
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2018-07-04 01:52:29 +03:00 |
character.hpp
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Make 'PlayGroup idle' to cancel scripted animations
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2018-06-12 14:04:03 +04:00 |
combat.cpp
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Merge pull request #456 from OpenMW/master while resolving conflicts
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2018-07-04 01:52:29 +03:00 |
combat.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
creaturestats.hpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
difficultyscaling.cpp
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[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
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2017-06-20 05:28:45 +03:00 |
difficultyscaling.hpp
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disease.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
drawstate.hpp
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enchanting.cpp
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Remove missing souls, remove some runaway exceptions (Fixes #4111)
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2018-03-08 23:38:04 +00:00 |
enchanting.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
levelledlist.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge pull request #456 from OpenMW/master while resolving conflicts
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2018-07-04 01:52:29 +03:00 |
mechanicsmanagerimp.hpp
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Merge pull request #447 from OpenMW/master while resolving conflicts
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2018-06-08 06:01:00 +03:00 |
movement.hpp
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npcstats.cpp
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[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
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2018-07-06 14:17:54 +03:00 |
npcstats.hpp
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[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
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2018-07-06 14:17:54 +03:00 |
objects.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
objects.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
obstacle.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
obstacle.hpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
pathfinding.cpp
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[Fix] Some PVS-Studio and cppcheck fixes
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2018-04-18 12:36:10 +00:00 |
pathfinding.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathgrid.cpp
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http to https for supported urls (#1625)
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2018-03-08 21:23:24 +01:00 |
pathgrid.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
repair.hpp
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security.cpp
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[Client] Disable clientside disarming of traps
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2018-07-08 02:38:10 +03:00 |
security.hpp
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spellcasting.cpp
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[Client] Disable clientside locking and unlocking of objects
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2018-07-08 00:06:01 +03:00 |
spellcasting.hpp
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Update magic effect particles after building new animation (bug #2254)
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2018-03-19 10:43:22 +04:00 |
spellpriority.cpp
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Avoid fall-through in spell selection
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2018-06-28 11:12:48 +04:00 |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
spells.cpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
spells.hpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
stat.cpp
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Change bounds behavior of stat script commands
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2017-03-22 15:17:44 +09:00 |
stat.hpp
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
steering.cpp
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steering.hpp
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summoning.cpp
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[Client] Don't remove SummonKeys with actorIds of -1
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2018-07-05 01:11:45 +03:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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Use relative stat difference for haggling
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2018-06-08 19:00:45 +03:00 |
trading.hpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |
weaponpriority.cpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |
weaponpriority.hpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |