1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-03 20:45:31 +00:00
openmw-tes3mp/apps/openmw/mwrender
scrawl a47de06492 Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
2014-12-24 15:45:14 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
activatoranimation.hpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
actors.cpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
actors.hpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
animation.cpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
animation.hpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
camera.cpp Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
camera.hpp Attach sound listener to the player head instead of camera 2014-12-08 23:26:09 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp PlayGroup: Don't loop animations with no loop keys (Fixes #2223) 2014-12-24 15:45:13 +01:00
characterpreview.hpp Improve performance of inventory window resize (don't update selection buffer unnecessarily) 2014-08-12 17:07:06 +02:00
creatureanimation.cpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
creatureanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
debugging.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
effectmanager.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
effectmanager.hpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
globalmap.cpp Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
globalmap.hpp Change global map cell size from 24 to 18 and make it configurable 2014-09-26 12:47:33 +02:00
localmap.cpp Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
localmap.hpp Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
npcanimation.cpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
npcanimation.hpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
objects.cpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
objects.hpp Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
occlusionquery.cpp fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
refraction.cpp Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
renderingmanager.cpp Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 2014-10-13 11:03:03 +02:00
renderingmanager.hpp More efficient water walking 2014-10-05 22:27:20 +02:00
ripplesimulation.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
ripplesimulation.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
shadows.cpp fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
shadows.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
sky.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
sky.hpp Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
terrainstorage.cpp Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
terrainstorage.hpp Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 2014-08-08 15:46:33 +02:00
water.cpp Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
water.hpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
weaponanimation.cpp Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
weaponanimation.hpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00