| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| activatoranimation.cpp | Create the Animation SceneNode in the constructor | 2013-08-06 19:49:05 -07:00 | 
		
			
			
			
			
				| activatoranimation.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| actors.cpp | Merge branch 'master' into HEAD | 2014-01-06 00:23:17 +01:00 | 
		
			
			
			
			
				| actors.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| animation.cpp | Feature #960: Implement Creature::hit | 2014-01-17 17:19:08 +01:00 | 
		
			
			
			
			
				| animation.hpp | Closes #1086: Implement blood effects | 2014-01-17 11:27:13 +01:00 | 
		
			
			
			
			
				| camera.cpp | Merge remote-tracking branch 'scrawl/master' | 2014-01-11 11:43:12 +01:00 | 
		
			
			
			
			
				| camera.hpp | Use i1stPersonSneakDelta + some cleanup | 2014-01-10 22:39:01 +01:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| characterpreview.cpp | Include some required Ogre headers explicitely | 2014-01-24 15:02:34 +01:00 | 
		
			
			
			
			
				| characterpreview.hpp | Remove an unused hook | 2014-01-07 21:07:02 +01:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Closes #1086: Implement blood effects | 2014-01-17 11:27:13 +01:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| debugging.cpp | removed an outdated typedef and some dead code | 2013-12-05 13:21:26 +01:00 | 
		
			
			
			
			
				| debugging.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| effectmanager.cpp | Closes #1086: Implement blood effects | 2014-01-17 11:27:13 +01:00 | 
		
			
			
			
			
				| effectmanager.hpp | Closes #1086: Implement blood effects | 2014-01-17 11:27:13 +01:00 | 
		
			
			
			
			
				| globalmap.cpp | Save/load global map | 2014-01-25 19:06:14 +01:00 | 
		
			
			
			
			
				| globalmap.hpp | Save/load global map | 2014-01-25 19:06:14 +01:00 | 
		
			
			
			
			
				| localmap.cpp | Merge branch 'master' into HEAD | 2014-01-06 00:23:17 +01:00 | 
		
			
			
			
			
				| localmap.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| npcanimation.cpp | Renamed AnimationValue to AnimationTime | 2014-01-17 10:55:46 +01:00 | 
		
			
			
			
			
				| npcanimation.hpp | Renamed AnimationValue to AnimationTime | 2014-01-17 10:55:46 +01:00 | 
		
			
			
			
			
				| objects.cpp | Merge branch 'master' into HEAD | 2014-01-06 00:23:17 +01:00 | 
		
			
			
			
			
				| objects.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| occlusionquery.cpp | Include some required Ogre headers explicitely | 2014-01-24 15:02:34 +01:00 | 
		
			
			
			
			
				| occlusionquery.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| refraction.cpp | Cleanup | 2013-03-03 19:52:20 +01:00 | 
		
			
			
			
			
				| refraction.hpp | Make sure render textures are inactive when in a cell without water | 2013-03-03 15:11:45 +01:00 | 
		
			
			
			
			
				| renderconst.hpp | Fix first person meshes casting shadows | 2013-07-14 14:55:07 +02:00 | 
		
			
			
			
			
				| renderinginterface.hpp | Get rid of underscore defines. They are reserved by the standard. | 2014-01-05 18:22:29 +01:00 | 
		
			
			
			
			
				| renderingmanager.cpp | Clear global map overlay when starting/loading a game | 2014-01-25 13:34:56 +01:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame | 2014-01-24 18:28:35 +01:00 | 
		
			
			
			
			
				| ripplesimulation.cpp | Add getPlayerPtr() utility method. Reduces dependencies a lot. | 2014-01-08 18:39:44 +01:00 | 
		
			
			
			
			
				| ripplesimulation.hpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| shadows.cpp | Include some required Ogre headers explicitely | 2014-01-24 15:02:34 +01:00 | 
		
			
			
			
			
				| shadows.hpp | basic shadows | 2012-04-11 18:53:13 +02:00 | 
		
			
			
			
			
				| sky.cpp | Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. | 2013-12-07 20:15:39 +01:00 | 
		
			
			
			
			
				| sky.hpp | Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. | 2013-12-07 20:15:39 +01:00 | 
		
			
			
			
			
				| terrainstorage.cpp | New terrain renderer - improvements: | 2013-08-19 20:34:20 +02:00 | 
		
			
			
			
			
				| terrainstorage.hpp | New terrain renderer - improvements: | 2013-08-19 20:34:20 +02:00 | 
		
			
			
			
			
				| videoplayer.cpp | Updated comments about freeing format_ctx->pb->buffer. | 2014-01-01 17:05:49 +01:00 | 
		
			
			
			
			
				| videoplayer.hpp | Make VideoPlayer::playVideo block until the video finishes | 2013-07-18 14:14:10 +02:00 | 
		
			
			
			
			
				| water.cpp | Include some required Ogre headers explicitely | 2014-01-24 15:02:34 +01:00 | 
		
			
			
			
			
				| water.hpp | Remove more unused code | 2013-12-16 15:35:38 +01:00 |