.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
activatoranimation.cpp
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Create the Animation SceneNode in the constructor
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2013-08-06 19:49:05 -07:00 |
activatoranimation.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
actors.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
actors.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
animation.cpp
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
animation.hpp
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
camera.cpp
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Merge remote-tracking branch 'scrawl/master'
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2014-01-11 11:43:12 +01:00 |
camera.hpp
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Use i1stPersonSneakDelta + some cleanup
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2014-01-10 22:39:01 +01:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Include some required Ogre headers explicitely
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2014-01-24 15:02:34 +01:00 |
characterpreview.hpp
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Remove an unused hook
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2014-01-07 21:07:02 +01:00 |
creatureanimation.cpp
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
creatureanimation.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
debugging.cpp
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |
debugging.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
effectmanager.cpp
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
effectmanager.hpp
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
globalmap.cpp
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Clear global map overlay when starting/loading a game
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2014-01-25 13:34:56 +01:00 |
globalmap.hpp
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Clear global map overlay when starting/loading a game
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2014-01-25 13:34:56 +01:00 |
localmap.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
localmap.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
npcanimation.cpp
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Renamed AnimationValue to AnimationTime
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2014-01-17 10:55:46 +01:00 |
npcanimation.hpp
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Renamed AnimationValue to AnimationTime
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2014-01-17 10:55:46 +01:00 |
objects.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
objects.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
occlusionquery.cpp
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Include some required Ogre headers explicitely
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2014-01-24 15:02:34 +01:00 |
occlusionquery.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
refraction.cpp
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Cleanup
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2013-03-03 19:52:20 +01:00 |
refraction.hpp
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Make sure render textures are inactive when in a cell without water
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2013-03-03 15:11:45 +01:00 |
renderconst.hpp
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Fix first person meshes casting shadows
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2013-07-14 14:55:07 +02:00 |
renderinginterface.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
renderingmanager.cpp
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Clear global map overlay when starting/loading a game
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2014-01-25 13:34:56 +01:00 |
renderingmanager.hpp
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
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2014-01-24 18:28:35 +01:00 |
ripplesimulation.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
ripplesimulation.hpp
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
shadows.cpp
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Include some required Ogre headers explicitely
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2014-01-24 15:02:34 +01:00 |
shadows.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.cpp
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Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
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2013-12-07 20:15:39 +01:00 |
sky.hpp
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Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
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2013-12-07 20:15:39 +01:00 |
terrainstorage.cpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
terrainstorage.hpp
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New terrain renderer - improvements:
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2013-08-19 20:34:20 +02:00 |
videoplayer.cpp
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Updated comments about freeing format_ctx->pb->buffer.
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2014-01-01 17:05:49 +01:00 |
videoplayer.hpp
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Make VideoPlayer::playVideo block until the video finishes
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2013-07-18 14:14:10 +02:00 |
water.cpp
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Include some required Ogre headers explicitely
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2014-01-24 15:02:34 +01:00 |
water.hpp
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Remove more unused code
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2013-12-16 15:35:38 +01:00 |