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- Fix indentation - Consider any kind of light, not just torch_infinite_time - Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon) - Remove redundant code and don't add additional lights to the inventory - World::isDark returns false for interiors which are unaffected by weather |
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| .. | ||
| dialoguemanager.hpp | ||
| environment.cpp | ||
| environment.hpp | ||
| inputmanager.hpp | ||
| journal.hpp | ||
| mechanicsmanager.hpp | ||
| scriptmanager.hpp | ||
| soundmanager.hpp | ||
| windowmanager.hpp | ||
| world.hpp | ||