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openmw-tes3mp/apps/openmw/mwworld
2014-01-07 14:12:15 +01:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
actioneat.hpp
actionequip.cpp Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place 2013-11-17 23:31:07 +01:00
actionequip.hpp
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Fixes #417: Apply weather instantly when teleporting 2013-12-31 20:40:23 +01:00
actionteleport.hpp
actiontrap.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cells.cpp Implement divine/almsivi intervention magic effects 2014-01-01 02:22:11 +01:00
cells.hpp Implement divine/almsivi intervention magic effects 2014-01-01 02:22:11 +01:00
cellstore.cpp
cellstore.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
class.cpp Nothing to see here, move along. 2014-01-05 16:09:06 +01:00
class.hpp Nothing to see here, move along. 2014-01-05 16:09:06 +01:00
containerstore.cpp Merge remote-tracking branch 'endorph/master' 2014-01-07 14:12:15 +01:00
containerstore.hpp Merge remote-tracking branch 'endorph/master' 2014-01-07 14:12:15 +01:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp Merge branch 'master' into dialogue 2013-11-10 13:21:39 +01:00
esmstore.hpp
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp
globals.hpp
inventorystore.cpp Addition to 2f35e5a04e: companions should still auto equip 2014-01-06 22:14:11 +01:00
inventorystore.hpp Stop merchants from autoequipping items sold to them 2014-01-05 22:43:09 +01:00
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.hpp Smash case for manual reference IDs as well, consistent with references in data files 2014-01-04 04:39:06 +01:00
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Implement water walking 2014-01-02 02:03:44 +01:00
physicssystem.hpp
player.cpp Implement mark/recall magic effects 2014-01-01 17:06:21 +01:00
player.hpp Implement mark/recall magic effects 2014-01-01 17:06:21 +01:00
ptr.cpp Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData. 2013-12-27 00:41:19 +01:00
ptr.hpp
recordcmp.hpp
refdata.cpp
refdata.hpp Add a warning comment to RefData::setCount() 2013-11-10 02:45:17 +01:00
scene.cpp Lock NIF cache when loading an interior cell as well. Should improve load performance. 2014-01-05 18:38:21 +01:00
scene.hpp Fix crash with player->position command 2013-12-19 00:37:57 +01:00
store.cpp
store.hpp cleaned up ID handling in INFO record (including a ESMTool bug fix) 2013-11-05 12:56:20 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting' 2014-01-01 19:47:11 +01:00
weather.hpp Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting' 2014-01-01 14:57:14 +01:00
worldimp.cpp Implement awareness check function. Use this for combat AI and GetDetected instruction. 2014-01-07 00:51:09 +01:00
worldimp.hpp Add function for converting feet to game units 2014-01-01 23:34:18 +01:00