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openmw-tes3mp/apps/openmw/mwmechanics
2015-11-04 20:34:50 +01:00
..
activespells.cpp Move rng to components 2015-04-22 17:58:55 +02:00
activespells.hpp fix: multi effect spell with different ranges (Fixes #2285) 2015-03-01 15:34:18 +13:00
actor.cpp MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.cpp Use the actual sneak state to determine visibility of indicator (Fixes #2915) 2015-09-16 15:37:36 +02:00
actors.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp Include cleanup 2015-07-25 02:11:49 +02:00
aiactivate.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aiavoiddoor.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
aiavoiddoor.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aicombat.cpp Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
aicombat.hpp AiCombat use evadeObstacles() from AiPackage. 2015-09-14 19:57:22 +12:00
aicombataction.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
aicombataction.hpp Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
aiescort.cpp Include cleanup 2015-07-25 02:11:49 +02:00
aiescort.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aifollow.cpp Add a threshold to AiFollow distance 2015-09-26 02:02:50 +02:00
aifollow.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aipackage.cpp Fix AI being able to open locked doors (Fixes #2948) 2015-10-13 19:05:17 +02:00
aipackage.hpp AiCombat use evadeObstacles() from AiPackage. 2015-09-14 19:57:22 +12:00
aipursue.cpp extracted function isTargetMagicallyHidden(). 2015-08-09 14:20:55 +12:00
aipursue.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aisequence.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
aisequence.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 2015-06-04 20:11:40 +02:00
aitravel.cpp Include cleanup 2015-07-25 04:14:22 +02:00
aitravel.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aiwander.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
aiwander.hpp Unifiy evadeObstacles() logic between AiWander and AiPackage 2015-08-30 08:32:47 +12:00
alchemy.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
alchemy.hpp Add automatic potion naming 2014-10-20 17:45:11 +02:00
autocalcspell.cpp Fixed rest of travis errors. 2015-08-21 22:41:31 +12:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Fix some uninitialised variables found by static analysis 2015-11-04 20:34:50 +01:00
character.hpp Don't play idlestorm animation when swimming 2015-11-03 17:48:35 +01:00
combat.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
combat.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
creaturestats.hpp extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
difficultyscaling.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 2015-01-07 04:41:12 +01:00
levelledlist.hpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp uncomment updateActor call in buildPlayer for magicka recalc 2015-10-05 23:07:13 +10:00
mechanicsmanagerimp.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
npcstats.hpp Don't use separate werewolf skills/attributes for non-player werewolves 2015-06-21 17:28:18 +02:00
objects.cpp Make an error message slightly more helpful 2015-08-19 01:24:54 +02:00
objects.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
obstacle.cpp When stuck, try moving backwards as well as to side. 2015-09-19 16:14:00 +12:00
obstacle.hpp When stuck, try moving backwards as well as to side. 2015-09-19 16:14:00 +12:00
pathfinding.cpp Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
pathfinding.hpp pass parameters as const & 2015-08-04 18:14:36 +12:00
pathgrid.cpp centralize the world/cell coordinate conversion logic. 2015-08-16 18:55:02 +12:00
pathgrid.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
pickpocket.cpp Move rng to components 2015-04-22 17:58:55 +02:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 2015-08-13 17:08:21 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp getSpellSuccessChance return 0 for used powers (Fixes #2944) 2015-10-05 15:41:43 +02:00
spellcasting.hpp Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811) 2015-08-13 17:08:21 +02:00
spells.cpp Fix potential case smashing issue 2015-10-05 15:41:07 +02:00
spells.hpp GetSpellEffects returns true for active abilities (Fixes #2530) 2015-05-11 16:38:16 +02:00
stat.cpp Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
stat.hpp Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
summoning.hpp Suppress warning about the lack of virtual destructor. 2015-02-16 16:41:53 +11:00