..
.gitignore
activatoranimation.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
activatoranimation.hpp
actors.cpp
Fix actor models incorrectly being rotated on X/Y axes
2014-05-26 20:52:38 +02:00
actors.hpp
animation.cpp
Ignore text keys for zero-length animations ( Fixes #1876 )
2014-09-08 15:23:35 +02:00
animation.hpp
Implement basic spellcasting AI ( Fixes #961 )
2014-08-28 00:55:37 +02:00
camera.cpp
Implement basic spellcasting AI ( Fixes #961 )
2014-08-28 00:55:37 +02:00
camera.hpp
Fix forced switch to third person on death not always working
2014-06-05 17:21:02 +02:00
cell.hpp
characterpreview.cpp
Fix race preview crash ( Fixes #1808 )
2014-08-13 19:30:46 +02:00
characterpreview.hpp
Improve performance of inventory window resize (don't update selection buffer unnecessarily)
2014-08-12 17:07:06 +02:00
creatureanimation.cpp
Make base_anim.nif take priority for biped creatures
2014-07-28 14:53:53 +02:00
creatureanimation.hpp
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
debugging.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
debugging.hpp
effectmanager.cpp
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
effectmanager.hpp
Refactor projectiles to no longer use MW-objects
2014-05-16 13:33:30 +02:00
globalmap.cpp
Add ManualResourceLoader for global map overlay ( Fixes #1736 )
2014-08-14 19:01:03 +02:00
globalmap.hpp
Remove no longer needed comments about coordinate system
2014-08-14 19:09:33 +02:00
localmap.cpp
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
localmap.hpp
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
npcanimation.cpp
Move fast-forward of particle systems outside of OgreNifLoader ( Fixes #1830 )
2014-08-18 16:37:47 +02:00
npcanimation.hpp
Disable head animations for dead actors ( Fixes #1781 )
2014-08-11 05:00:13 +02:00
objects.cpp
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
2014-08-11 20:39:56 +02:00
objects.hpp
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
2014-08-11 20:39:56 +02:00
occlusionquery.cpp
Fixes for MSVC warnings, less overall changes
2014-05-14 20:12:52 -05:00
occlusionquery.hpp
refraction.cpp
Merge remote-tracking branch 'filkry/bug640_luminescent_water'
2014-06-17 13:08:06 +02:00
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
renderingmanager.hpp
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
ripplesimulation.cpp
Fix triggering changed flag for all references when cell is visited
2014-06-15 14:18:16 +02:00
ripplesimulation.hpp
shadows.cpp
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
shadows.hpp
sky.cpp
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
sky.hpp
Rotate clouds/particles to come from red mountain ( Fixes #245 )
2014-06-27 03:22:00 +02:00
terrainstorage.cpp
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
terrainstorage.hpp
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597 )
2014-08-08 15:46:33 +02:00
videoplayer.cpp
Remove extra semicolons at the end of some lines.
2014-09-06 13:04:52 -05:00
videoplayer.hpp
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
water.cpp
Don't update ripples when they are not used
2014-09-02 04:29:37 +02:00
water.hpp
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
weaponanimation.cpp
Add case sensitivity workaround for spine bones ( Fixes #1547 )
2014-06-21 19:54:12 +02:00
weaponanimation.hpp
Fixes for MSVC warnings, less overall changes
2014-05-14 20:12:52 -05:00