..
activator.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
activator.hpp
Werewolves can't activate activators
2013-08-28 11:36:22 -07:00
apparatus.cpp
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
apparatus.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
armor.cpp
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
armor.hpp
Make applyEnchantment return the record ID instead of modifying Ptr
2014-05-24 14:58:48 +02:00
book.cpp
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
book.hpp
Make applyEnchantment return the record ID instead of modifying Ptr
2014-05-24 14:58:48 +02:00
classes.cpp
Mantis: #18 - Move components from global namespace into their own namespace.
2011-06-19 18:14:03 +02:00
classes.hpp
moved concrete record classes to separate sub-system (mwclass)
2010-08-03 13:17:31 +02:00
clothing.cpp
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
clothing.hpp
Make applyEnchantment return the record ID instead of modifying Ptr
2014-05-24 14:58:48 +02:00
container.cpp
Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
2014-06-18 22:59:18 +02:00
container.hpp
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
2014-05-17 14:30:31 +02:00
creature.cpp
Fix very slow movement on some creatures, e.g. rats (Bug #1136 )
2014-06-19 02:36:10 +02:00
creature.hpp
Make cached GMSTs in MWClass::Npc/Creature safer
2014-06-19 02:09:46 +02:00
creaturelevlist.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
creaturelevlist.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
door.cpp
Fix incorrect trigger of change flag for static doors
2014-06-15 14:18:16 +02:00
door.hpp
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
ingredient.cpp
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
ingredient.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
itemlevlist.cpp
added getName function
2010-08-03 17:11:41 +02:00
itemlevlist.hpp
more corrections
2011-11-13 18:19:29 -05:00
light.cpp
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
light.hpp
store additional state of lights in saved game files
2014-01-30 12:37:33 +01:00
lockpick.cpp
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
lockpick.hpp
Add missing hasItemHealth for lockpicks/probes ( Fixes #1385 )
2014-06-04 01:03:12 +02:00
misc.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
misc.hpp
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
npc.cpp
Make cached GMSTs in MWClass::Npc/Creature safer
2014-06-19 02:09:46 +02:00
npc.hpp
Make cached GMSTs in MWClass::Npc/Creature safer
2014-06-19 02:09:46 +02:00
potion.cpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
potion.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
probe.cpp
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
probe.hpp
Add missing hasItemHealth for lockpicks/probes ( Fixes #1385 )
2014-06-04 01:03:12 +02:00
repair.cpp
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
repair.hpp
Container UI rewrite
2013-05-11 18:38:27 +02:00
static.cpp
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
static.hpp
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
weapon.cpp
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
weapon.hpp
Make applyEnchantment return the record ID instead of modifying Ptr
2014-05-24 14:58:48 +02:00