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mwbase
Fix crash for on target spells cast by non-actors ( Fixes #1529 )
2014-06-18 16:57:53 +02:00
mwclass
Fix very slow movement on some creatures, e.g. rats (Bug #1136 )
2014-06-19 02:36:10 +02:00
mwdialogue
Implement disposition/distance based aggression ( Fixes #1520 )
2014-06-16 20:05:53 +02:00
mwgui
Don't crash in StatsWindow for invalid faction rank values
2014-06-18 23:50:55 +02:00
mwinput
Disable QuickKeysMenu in werewolf form
2014-06-18 16:57:53 +02:00
mwmechanics
Fix broken swimdeath in first person
2014-06-18 16:57:54 +02:00
mwrender
Savegame: Store AiSettings and summoned creatures
2014-06-15 21:19:37 +02:00
mwscript
Don't crash in StatsWindow for invalid faction rank values
2014-06-18 23:50:55 +02:00
mwsound
Fix crash when avformat_open_input fails ( Fixes #1522 )
2014-06-18 16:57:53 +02:00
mwstate
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
mwworld
Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
2014-06-18 21:39:17 +02:00
CMakeLists.txt
CMake cleanup: Remove distribution-specific install stuff (unused)
2014-06-10 15:03:27 +02:00
crashcatcher.cpp
Crashcatcher: create temp file in /tmp, not working directory (which may not have write access)
2014-06-16 04:13:36 +02:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Don't run scripts when in pause menu ( Fixes #1495 )
2014-06-15 14:18:16 +02:00
engine.hpp
moved resources group creation from Engine to bsa component
2014-03-09 11:42:39 +01:00
main.cpp
Don't add an extra path separator
2014-06-19 01:10:33 +02:00