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openmw-tes3mp/apps/openmw
David Cernat cd444f8707 [Client] Send actor equipment after Container packet causes autoEquip
Previously, a Container packet with a SET action for an actor would clear their entire InventoryStore, also clearing all of their equipment slots. The actor's authority would then autoEquip new equipment for the actor, but that new equipment would not actually get sent to the other players. As a result, they would see the actor fighting with hand-to-hand attacks, while also not actually wearing anything despite being rendered as wearing the same clothes and armor as before.

This commit makes the actor's authority resend the actor's equipment as soon as the Container packet has caused the autoEquip to happen.
2019-12-06 11:40:07 +02:00
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mwbase Add OpenMW commits up to 1 Dec 2019 2019-12-01 23:52:42 +02:00
mwclass [General] Implement WorldDestinationOverride packet, part 1 2019-12-04 16:43:56 +02:00
mwdialogue Add OpenMW commits up to 18 Sep 2019 2019-09-18 23:46:08 +03:00
mwgui [Client] Once again allow beds to be used even if waiting is disallowed 2019-12-03 23:55:55 +02:00
mwinput [Client] Once again allow beds to be used even if waiting is disallowed 2019-12-03 23:55:55 +02:00
mwmechanics [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
mwmp [Client] Send actor equipment after Container packet causes autoEquip 2019-12-06 11:40:07 +02:00
mwphysics Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwrender Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
mwscript [Client] Once again allow beds to be used even if waiting is disallowed 2019-12-03 23:55:55 +02:00
mwsound Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld [Client] Only send DoorState packets for logged in players 2019-12-03 12:23:05 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
doc.hpp
engine.cpp [Client] Ensure mwmp::Main is initialized before GUIController cleanup 2019-12-04 08:39:33 +02:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00