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openmw-tes3mp/apps/openmw/mwmechanics
2015-01-12 23:29:58 +01:00
..
activespells.cpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
activespells.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
actor.cpp
actor.hpp
actors.cpp Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
actors.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aicombat.cpp Centralized "fish can't attack non-swimmer" logic. 2015-01-11 14:25:46 +13:00
aicombat.hpp
aicombataction.cpp
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aifollow.cpp
aifollow.hpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aipackage.cpp
aipackage.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aipursue.cpp
aipursue.hpp
aisequence.cpp stopCombat fix 2015-01-05 20:31:50 +01:00
aisequence.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aistate.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aitravel.cpp Implement AiTravel fast-forward (Fixes #1125) 2014-12-31 20:42:29 +01:00
aitravel.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aiwander.cpp Reduce Idle voice chance (Fixes #1964) 2015-01-12 23:29:58 +01:00
aiwander.hpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
alchemy.cpp
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Fix being able to switch weapons while knocked out 2015-01-04 19:54:49 +01:00
character.hpp
combat.cpp Centralized "fish can't attack non-swimmer" logic. 2015-01-11 14:25:46 +13:00
combat.hpp Centralized "fish can't attack non-swimmer" logic. 2015-01-11 14:25:46 +13:00
creaturestats.cpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
creaturestats.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Enchanting: use fEnchantmentConstantDurationMult and fEffectCostMult 2015-01-12 23:29:58 +01:00
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 2015-01-07 04:41:12 +01:00
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
mechanicsmanagerimp.cpp Crime fix 2015-01-05 20:31:50 +01:00
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp Move interactive messageBox to separate function 2015-01-10 23:23:48 +01:00
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Remove unused checkWaypoint function 2015-01-07 02:34:28 +01:00
pathfinding.hpp Remove unused checkWaypoint function 2015-01-07 02:34:28 +01:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Merge remote-tracking branch 'scrawl/master' 2015-01-07 20:22:15 +01:00
spellcasting.hpp Merge remote-tracking branch 'scrawl/master' 2015-01-07 20:22:15 +01:00
spells.cpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
summoning.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00