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openmw-tes3mp/apps/openmw/mwmechanics
scrawl d233bc483d ObstacleCheck: fix evasion issue
The check if (samePosition... would not work as intended because actors do not move in every frame when the framerate is higher than the physics framerate. In that case the actor would change its evasion direction almost every frame.
2015-11-09 20:35:31 +01:00
..
activespells.cpp Move rng to components 2015-04-22 17:58:55 +02:00
activespells.hpp fix: multi effect spell with different ranges (Fixes #2285) 2015-03-01 15:34:18 +13:00
actor.cpp MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.cpp Use the actual sneak state to determine visibility of indicator (Fixes #2915) 2015-09-16 15:37:36 +02:00
actors.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp Include cleanup 2015-07-25 02:11:49 +02:00
aiactivate.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aiavoiddoor.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
aiavoiddoor.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aicombat.cpp Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
aicombat.hpp AiCombat use evadeObstacles() from AiPackage. 2015-09-14 19:57:22 +12:00
aicombataction.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 17:42:07 +13:00
aicombataction.hpp Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
aiescort.cpp Include cleanup 2015-07-25 02:11:49 +02:00
aiescort.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aifollow.cpp Add a threshold to AiFollow distance 2015-09-26 02:02:50 +02:00
aifollow.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aipackage.cpp Fix AI being able to open locked doors (Fixes #2948) 2015-10-13 19:05:17 +02:00
aipackage.hpp AiCombat use evadeObstacles() from AiPackage. 2015-09-14 19:57:22 +12:00
aipursue.cpp extracted function isTargetMagicallyHidden(). 2015-08-09 14:20:55 +12:00
aipursue.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aisequence.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
aisequence.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 2015-06-04 20:11:40 +02:00
aitravel.cpp Include cleanup 2015-07-25 04:14:22 +02:00
aitravel.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aiwander.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
aiwander.hpp Unifiy evadeObstacles() logic between AiWander and AiPackage 2015-08-30 08:32:47 +12:00
alchemy.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
alchemy.hpp Add automatic potion naming 2014-10-20 17:45:11 +02:00
autocalcspell.cpp Fixed rest of travis errors. 2015-08-21 22:41:31 +12:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Fix some uninitialised variables found by static analysis 2015-11-04 20:34:50 +01:00
character.hpp Don't play idlestorm animation when swimming 2015-11-03 17:48:35 +01:00
combat.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
combat.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
creaturestats.hpp extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
difficultyscaling.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 2015-01-07 04:41:12 +01:00
levelledlist.hpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp uncomment updateActor call in buildPlayer for magicka recalc 2015-10-05 23:07:13 +10:00
mechanicsmanagerimp.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
npcstats.hpp Don't use separate werewolf skills/attributes for non-player werewolves 2015-06-21 17:28:18 +02:00
objects.cpp Make an error message slightly more helpful 2015-08-19 01:24:54 +02:00
objects.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
obstacle.cpp ObstacleCheck: fix evasion issue 2015-11-09 20:35:31 +01:00
obstacle.hpp ObstacleCheck: fix evasion issue 2015-11-09 20:35:31 +01:00
pathfinding.cpp Moved pathfinding logic from AiCombat to Pathfinding. 2015-09-19 15:34:02 +12:00
pathfinding.hpp pass parameters as const & 2015-08-04 18:14:36 +12:00
pathgrid.cpp centralize the world/cell coordinate conversion logic. 2015-08-16 18:55:02 +12:00
pathgrid.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
pickpocket.cpp Move rng to components 2015-04-22 17:58:55 +02:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 2015-08-13 17:08:21 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp getSpellSuccessChance return 0 for used powers (Fixes #2944) 2015-10-05 15:41:43 +02:00
spellcasting.hpp Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811) 2015-08-13 17:08:21 +02:00
spells.cpp Fix potential case smashing issue 2015-10-05 15:41:07 +02:00
spells.hpp GetSpellEffects returns true for active abilities (Fixes #2530) 2015-05-11 16:38:16 +02:00
stat.cpp Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
stat.hpp Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
summoning.hpp Suppress warning about the lack of virtual destructor. 2015-02-16 16:41:53 +11:00