..
actorutil.cpp
Move base_anim settings to settings-default.cfg
2021-01-27 13:41:02 +02:00
actorutil.hpp
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
agentpath.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
agentpath.hpp
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
attach.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
attach.hpp
Speed up finding of attachment node by using the cached nodeMap
2017-02-03 23:15:37 +01:00
clone.cpp
OSG-Collada animation support
2020-11-19 01:11:56 +02:00
clone.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
controller.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
controller.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
detourdebugdraw.cpp
Remove unused macro
2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
keyframe.hpp
Don't copy osga-data in base class keyframecontroller, fix warnings.
2020-11-20 19:38:29 +02:00
lightcontroller.cpp
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
lightcontroller.hpp
Add shared UBO
2021-04-13 11:07:48 -07:00
lightmanager.cpp
Copy LightBuffer data into a new object when changing layout
2021-05-16 22:37:31 +02:00
lightmanager.hpp
Lighting Patch
2021-04-16 11:55:40 -07:00
lightutil.cpp
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
lightutil.hpp
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
morphgeometry.cpp
profiling
2020-06-13 00:22:28 +02:00
morphgeometry.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp
Sprinkle some const-ref to avoid unnecessary copies
2021-05-02 14:43:46 +02:00
mwshadowtechnique.hpp
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
navmesh.cpp
Add command to enable NavMesh render
2018-10-13 22:16:28 +03:00
navmesh.hpp
Add command to enable NavMesh render
2018-10-13 22:16:28 +03:00
optimizer.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
optimizer.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
osgacontroller.cpp
dynamic_cast to static_cast
2021-02-02 21:52:15 +02:00
osgacontroller.hpp
Don't duplicate getFileExtension, use OpenMW's namespaces
2020-11-28 15:03:10 +02:00
pathgridutil.cpp
Cast double constant to float explicitely
2021-04-19 17:08:03 +04:00
pathgridutil.hpp
Drag indicator.
2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
recastmesh.cpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recastmesh.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
riggeometry.cpp
Revert "Merge branch 'skinning' into 'master'"
2020-10-08 23:24:28 +00:00
riggeometry.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
serialize.cpp
Add new scene nodes to scene graph serializer blacklist
2021-05-07 19:27:23 +04:00
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
shadow.cpp
Merge branch 'shadowdisable-fix' into 'master'
2020-11-18 18:56:36 +00:00
shadow.hpp
Remove unused virtual modifiers in ShadowManager
2019-11-17 18:26:56 +01:00
shadowsbin.cpp
Fix MSVC 4706 warnings
2021-04-23 22:53:59 +04:00
shadowsbin.hpp
Allow shadowsbin to optimise clockwise-wound meshes when face culling is off
2020-12-23 01:24:15 +00:00
skeleton.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
skeleton.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
statesetupdater.cpp
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
statesetupdater.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
textkeymap.hpp
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
unrefqueue.cpp
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
unrefqueue.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
util.cpp
Fix crash on startup
2021-04-04 15:29:08 +00:00
util.hpp
Refactor out duplicated RTT setup code
2021-02-26 19:01:27 +00:00
visitor.cpp
Limit conversion of underscores to nodes origating from osgAnimation library
2021-02-02 21:41:17 +02:00
visitor.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
waterutil.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
waterutil.hpp
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
workqueue.cpp
Use std types for WorkQueue
2020-06-24 21:23:31 +02:00
workqueue.hpp
Use std types for WorkQueue
2020-06-24 21:23:31 +02:00
writescene.cpp
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
writescene.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00