..
activespells.cpp
Add OpenMW commits up to 1 Sep 2018
2019-08-20 11:31:51 +03:00
activespells.hpp
make getEffectDuration to look for a specific effect
2019-04-21 20:53:38 +02:00
actor.cpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actor.hpp
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
actors.cpp
[General] Turn WorldKillCount into a Worldstate packet
2019-10-08 11:09:08 +03:00
actors.hpp
Add OpenMW commits up to 7 Oct 2019
2019-10-07 08:19:21 +03:00
actorutil.cpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
actorutil.hpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
aiactivate.cpp
Add OpenMW commits up to 7 Oct 2019
2019-10-07 08:19:21 +03:00
aiactivate.hpp
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp
Change angle direction by rolling dice to avoid rotating door
2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp
Change angle direction by rolling dice to avoid rotating door
2019-09-29 13:44:06 +02:00
aibreathe.cpp
AI package cleanup
2018-11-02 14:58:30 +03:00
aibreathe.hpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aicast.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aicast.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aicombat.cpp
Add OpenMW commits up to 18 Aug 2019
2019-08-22 22:44:00 +03:00
aicombat.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aicombataction.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
aicombataction.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aiescort.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
aiescort.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiface.cpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiface.hpp
aifollow.cpp
Add OpenMW commits up to 5 Nov 2018
2019-08-21 05:08:50 +03:00
aifollow.hpp
Merge pull request #457 from OpenMW/master while resolving conflicts
2018-07-14 03:57:05 +03:00
aipackage.cpp
Add enum type for door state
2019-08-25 15:21:00 +02:00
aipackage.hpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
aipursue.cpp
Add OpenMW commits up to 2 May 2019
2019-08-22 08:40:32 +03:00
aipursue.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aisequence.cpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
aisequence.hpp
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
aistate.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aitravel.cpp
Reset path after AiTravel is fast forwarded
2019-08-01 15:13:03 +02:00
aitravel.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
aiwander.cpp
Build path to first pathgrid node by navmesh
2019-08-03 16:10:55 +02:00
aiwander.hpp
Build path to first pathgrid node by navmesh
2019-08-03 16:10:55 +02:00
alchemy.cpp
Add OpenMW commits up to 9 Mar 2019
2019-08-21 19:04:04 +03:00
alchemy.hpp
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
autocalcspell.cpp
Remove some redundant code
2019-01-05 01:25:52 +03:00
autocalcspell.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
character.cpp
Add OpenMW commits up to 7 Oct 2019
2019-10-07 08:19:21 +03:00
character.hpp
Fallback for long animation groups
2019-08-09 19:40:30 +04:00
combat.cpp
Add OpenMW commits up to 18 Aug 2019
2019-08-22 22:44:00 +03:00
combat.hpp
AI: use a consistent check if a target is hidden (bug #4920 )
2019-04-28 16:41:10 +04:00
coordinateconverter.cpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
coordinateconverter.hpp
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
creaturestats.cpp
Add OpenMW commits up to 7 Oct 2019
2019-10-07 08:19:21 +03:00
creaturestats.hpp
Add OpenMW commits up to 29 Oct 2018
2019-08-20 13:15:00 +03:00
difficultyscaling.cpp
Add OpenMW commits up to 1 Sep 2018
2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
drawstate.hpp
enchanting.cpp
Add OpenMW commits up to 2 Aug 2019
2019-08-22 15:38:15 +03:00
enchanting.hpp
Make enchanting make more sense (bug #5038 )
2019-05-15 18:40:52 +03:00
levelledlist.hpp
Fix chance none logic for nested levelled lists (bug #5169 )
2019-09-21 14:30:38 +03:00
magiceffects.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
magiceffects.hpp
mechanicsmanagerimp.cpp
Add OpenMW commits up to 7 Oct 2019
2019-10-07 08:19:21 +03:00
mechanicsmanagerimp.hpp
Add OpenMW commits up to 7 Oct 2019
2019-10-07 08:19:21 +03:00
movement.hpp
npcstats.cpp
Add OpenMW commits up to 6 June 2019
2019-08-22 11:42:02 +03:00
npcstats.hpp
Add OpenMW commits up to 6 June 2019
2019-08-22 11:42:02 +03:00
objects.cpp
[Regression] Make sure unloaded objects can be opened
2019-07-20 00:12:05 +03:00
objects.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
obstacle.cpp
Add enum type for door state
2019-08-25 15:21:00 +02:00
obstacle.hpp
Use 3d coordinates to detect stuck
2019-08-17 18:09:00 +02:00
pathfinding.cpp
Build path to first pathgrid node by navmesh
2019-08-03 16:10:55 +02:00
pathfinding.hpp
Build path to first pathgrid node by navmesh
2019-08-03 16:10:55 +02:00
pathgrid.cpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pathgrid.hpp
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
pickpocket.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
pickpocket.hpp
repair.cpp
Add OpenMW commits up to 6 June 2019
2019-08-22 11:42:02 +03:00
repair.hpp
security.cpp
Add OpenMW commits up to 18 Sep 2019
2019-09-18 23:46:08 +03:00
security.hpp
spellcasting.cpp
Add OpenMW commits up to 18 Sep 2019
2019-09-18 23:46:08 +03:00
spellcasting.hpp
Make sure cast chance checks mana when necessary (bug #5112 )
2019-08-09 19:27:25 +03:00
spellpriority.cpp
Merge pull request #2413 from akortunov/weapon
2019-08-09 20:02:10 +03:00
spellpriority.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
spells.cpp
Don't break GetSpellEffects execution if the spell doesn't exist
2019-05-14 21:24:03 +03:00
spells.hpp
Make RemoveSpellEffects affect permanent spells (bug #3920 )
2018-08-29 13:52:03 +03:00
stat.cpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
stat.hpp
Drain and fortify fixes for dynamicStats
2018-08-13 21:59:26 +09:00
steering.cpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
steering.hpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
summoning.cpp
Add OpenMW commits up to 19 Aug 2018
2019-08-20 10:06:15 +03:00
summoning.hpp
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
weaponpriority.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weaponpriority.hpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.hpp
[Regression] restore ammo inventory sounds
2019-08-16 21:56:14 +04:00