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openmw-tes3mp/apps/openmw/mwrender
2014-01-08 18:39:44 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
activatoranimation.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
actors.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
actors.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
animation.cpp Make sure materials are built before trying to determine their transparency 2014-01-04 22:56:06 +01:00
animation.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
camera.cpp Merge remote-tracking branch 'scrawl/master' 2014-01-02 12:12:52 +01:00
camera.hpp Closes #841: Correct activation distance in third person mode 2014-01-01 23:59:17 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
characterpreview.hpp Remove an unused hook 2014-01-07 21:07:02 +01:00
creatureanimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
creatureanimation.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
debugging.cpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
globalmap.cpp Refactored loading screen 2013-08-27 15:48:13 +02:00
globalmap.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
localmap.cpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
localmap.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
npcanimation.cpp Make sure materials are built before trying to determine their transparency 2014-01-04 22:56:06 +01:00
npcanimation.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
objects.cpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
objects.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
occlusionquery.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
refraction.cpp Cleanup 2013-03-03 19:52:20 +01:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
renderingmanager.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
renderingmanager.hpp Remove an unused hook 2014-01-07 21:07:02 +01:00
ripplesimulation.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
ripplesimulation.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
shadows.cpp Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
sky.hpp Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
terrainstorage.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
terrainstorage.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
videoplayer.cpp Updated comments about freeing format_ctx->pb->buffer. 2014-01-01 17:05:49 +01:00
videoplayer.hpp Make VideoPlayer::playVideo block until the video finishes 2013-07-18 14:14:10 +02:00
water.cpp Fixes for "Conditional jump or move depends on uninitialised value(s)" 2013-12-30 21:47:06 +01:00
water.hpp Remove more unused code 2013-12-16 15:35:38 +01:00