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openmw-tes3mp/apps/openmw
2014-06-19 01:10:33 +02:00
..
mwbase Fix crash for on target spells cast by non-actors (Fixes #1529) 2014-06-18 16:57:53 +02:00
mwclass Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway 2014-06-18 22:59:18 +02:00
mwdialogue Implement disposition/distance based aggression (Fixes #1520) 2014-06-16 20:05:53 +02:00
mwgui Don't crash in StatsWindow for invalid faction rank values 2014-06-18 23:50:55 +02:00
mwinput Disable QuickKeysMenu in werewolf form 2014-06-18 16:57:53 +02:00
mwmechanics Fix broken swimdeath in first person 2014-06-18 16:57:54 +02:00
mwrender Savegame: Store AiSettings and summoned creatures 2014-06-15 21:19:37 +02:00
mwscript Don't crash in StatsWindow for invalid faction rank values 2014-06-18 23:50:55 +02:00
mwsound Fix crash when avformat_open_input fails (Fixes #1522) 2014-06-18 16:57:53 +02:00
mwstate Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
mwworld Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 2014-06-18 21:39:17 +02:00
CMakeLists.txt CMake cleanup: Remove distribution-specific install stuff (unused) 2014-06-10 15:03:27 +02:00
crashcatcher.cpp Crashcatcher: create temp file in /tmp, not working directory (which may not have write access) 2014-06-16 04:13:36 +02:00
doc.hpp
engine.cpp Don't run scripts when in pause menu (Fixes #1495) 2014-06-15 14:18:16 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Don't add an extra path separator 2014-06-19 01:10:33 +02:00