1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 15:19:55 +00:00
openmw-tes3mp/apps/openmw
fredzio 9cae7882dd Fix a bug that was triggered with multi mark mod.
When a script calls SetPos for x,y,z in sequence on an actor, we need to make sure
that the actor will not spawn under ground at x,y coordinates.
Now that change of coordinates are cumulated and applied all at once, we
need to account for the whole offset.
To this end move the terrain height check inside of Actor class.
2021-03-31 19:34:06 +02:00
..
mwbase Also run NPC validation for modified base records 2021-03-23 21:07:57 +01:00
mwclass Fallback to default cell name for door destination 2021-02-10 22:13:04 +01:00
mwdialogue Also allow negative AI values in dialogue 2021-02-05 19:00:35 +01:00
mwgui "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
mwinput Don't assume unmapped keycodes outside the extended ASCII range are unprintable 2021-02-25 21:37:21 +01:00
mwmechanics Rework knockdown and knockout animations fallbacks 2021-03-29 14:45:07 +04:00
mwphysics Fix a bug that was triggered with multi mark mod. 2021-03-31 19:34:06 +02:00
mwrender "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
mwscript Fix a bug that was triggered with multi mark mod. 2021-03-31 19:34:06 +02:00
mwsound Avoid virtual dispatch in SoundManager dtor 2021-03-13 18:25:56 +01:00
mwstate Also run NPC validation for modified base records 2021-03-23 21:07:57 +01:00
mwworld Unbreak SetPos and the mods using it. 2021-03-28 21:19:14 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON 2021-03-06 21:17:52 +00:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Fix frame rate limit 2021-02-12 00:03:11 +01:00
engine.hpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00
main.cpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00