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activespells.cpp
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Add OpenMW commits up to 1 Sep 2018
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2019-08-20 11:31:51 +03:00 |
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activespells.hpp
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actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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actor.hpp
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actors.cpp
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Add OpenMW commits up to 19 Feb 2020
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2020-02-20 01:51:47 +02:00 |
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actors.hpp
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[Client] Set attackingOrSpell state instantly after Attack/Cast packets
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2019-11-30 15:03:51 +02:00 |
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actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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[Client] Fix infinite activation loops caused by 48aba76ce9
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2019-12-15 07:23:37 +02:00 |
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aiactivate.hpp
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aiavoiddoor.cpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
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aiavoiddoor.hpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
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aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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aicast.hpp
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aicombat.cpp
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[Client] Always send attack starts by actors immediately
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2019-11-30 15:50:05 +02:00 |
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aicombat.hpp
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aicombataction.cpp
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aicombataction.hpp
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aiescort.cpp
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aiescort.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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Add OpenMW commits up to 5 Nov 2018
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2019-08-21 05:08:50 +03:00 |
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aifollow.hpp
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Add OpenMW commits up to 19 Feb 2020
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2020-02-20 01:51:47 +02:00 |
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aipackage.cpp
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Consider moved distance in direction to destination for obstacle check
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2020-01-20 23:46:58 +01:00 |
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aipackage.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
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aipursue.cpp
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Add OpenMW commits up to 19 Nov 2019
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2019-11-19 17:16:48 +02:00 |
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aipursue.hpp
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aisequence.cpp
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Add and use 'always active' AI package flag
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2020-01-10 12:07:57 +03:00 |
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aisequence.hpp
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Handle out-of-range actors' travel packages (#5212)
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2020-01-09 14:17:54 +03:00 |
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aistate.hpp
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aitravel.cpp
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Re-work wandering outside of initial cell (bug #5261, bug #5262)
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2020-02-02 11:02:19 +04:00 |
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aitravel.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
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aiwander.cpp
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Re-work wandering outside of initial cell (bug #5261, bug #5262)
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2020-02-02 11:02:19 +04:00 |
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aiwander.hpp
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Support Wander movement deceleration
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2020-02-11 13:50:53 +03:00 |
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alchemy.cpp
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[Client] Avoid PlayerInventory packet spam when creating many potions
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2020-02-25 07:45:06 +02:00 |
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alchemy.hpp
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[General] Include potion quantity in RecordDynamic packets
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2020-02-22 21:21:30 +02:00 |
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Add OpenMW commits up to 13 Jan 2020
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2020-01-15 07:49:26 +02:00 |
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character.hpp
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[General] Use hard synchronization for melee attack animations
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2019-11-29 10:39:57 +02:00 |
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combat.cpp
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Add OpenMW commits up to 29 Oct 2019
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2019-10-29 23:49:31 +02:00 |
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combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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Add OpenMW commits up to 20 Dec 2019
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2019-12-20 15:43:50 +02:00 |
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creaturestats.hpp
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Add OpenMW commits up to 20 Dec 2019
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2019-12-20 15:43:50 +02:00 |
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difficultyscaling.cpp
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Add OpenMW commits up to 1 Sep 2018
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2019-08-20 11:31:51 +03:00 |
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difficultyscaling.hpp
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disease.hpp
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[Client] Send PlayerSpellbook packet when contracting or curing disease
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2019-11-12 17:44:38 +02:00 |
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drawstate.hpp
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enchanting.cpp
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Add OpenMW commits up to 2 Jan 2020
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2020-01-02 22:09:54 +02:00 |
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enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
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levelledlist.hpp
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Fix chance none logic for nested levelled lists (bug #5169)
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2019-09-21 14:30:38 +03:00 |
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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[Client] Implement PlayerTeam packet, part 2
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2019-12-03 22:40:02 +02:00 |
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mechanicsmanagerimp.hpp
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[Client] Set attackingOrSpell state instantly after Attack/Cast packets
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2019-11-30 15:03:51 +02:00 |
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movement.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
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npcstats.cpp
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Add OpenMW commits up to 20 Dec 2019
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2019-12-20 15:43:50 +02:00 |
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npcstats.hpp
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Add OpenMW commits up to 6 June 2019
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2019-08-22 11:42:02 +03:00 |
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objects.cpp
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objects.hpp
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obstacle.cpp
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Consider moved distance in direction to destination for obstacle check
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2020-01-20 23:46:58 +01:00 |
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obstacle.hpp
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Consider moved distance in direction to destination for obstacle check
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2020-01-20 23:46:58 +01:00 |
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pathfinding.cpp
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Use status codes to handle navigator errors instead of exceptions
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2020-02-04 22:33:56 +01:00 |
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pathfinding.hpp
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Fallback to straight path when navmesh and pathgrind are not available
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2020-01-29 11:14:07 +01:00 |
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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Add OpenMW commits up to 20 Oct 2019
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2019-10-29 22:26:35 +02:00 |
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recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
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repair.cpp
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Add OpenMW commits up to 6 June 2019
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2019-08-22 11:42:02 +03:00 |
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repair.hpp
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security.cpp
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Add OpenMW commits up to 18 Sep 2019
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2019-09-18 23:46:08 +03:00 |
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security.hpp
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spellcasting.cpp
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Add OpenMW commits up to 19 Feb 2020
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2020-02-20 01:51:47 +02:00 |
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spellcasting.hpp
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spellpriority.cpp
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spellpriority.hpp
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spells.cpp
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[Client] Send PlayerSpellbook packet when contracting or curing disease
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2019-11-12 17:44:38 +02:00 |
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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[General] Use different compromise for summoning
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2019-12-02 20:48:52 +02:00 |
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summoning.hpp
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trading.cpp
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trading.hpp
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weaponpriority.cpp
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weaponpriority.hpp
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weapontype.cpp
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weapontype.hpp
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[Regression] restore ammo inventory sounds
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2019-08-16 21:56:14 +04:00 |