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openmw-tes3mp/apps/openmw/mwmechanics
2020-02-25 07:45:06 +02:00
..
activespells.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
activespells.hpp
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp
actors.cpp Add OpenMW commits up to 19 Feb 2020 2020-02-20 01:51:47 +02:00
actors.hpp [Client] Set attackingOrSpell state instantly after Attack/Cast packets 2019-11-30 15:03:51 +02:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp [Client] Fix infinite activation loops caused by 48aba76ce9 2019-12-15 07:23:37 +02:00
aiactivate.hpp
aiavoiddoor.cpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aibreathe.cpp
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
aicombat.hpp
aicombataction.cpp
aicombataction.hpp
aiescort.cpp
aiescort.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aiface.cpp
aiface.hpp
aifollow.cpp Add OpenMW commits up to 5 Nov 2018 2019-08-21 05:08:50 +03:00
aifollow.hpp Add OpenMW commits up to 19 Feb 2020 2020-02-20 01:51:47 +02:00
aipackage.cpp Consider moved distance in direction to destination for obstacle check 2020-01-20 23:46:58 +01:00
aipackage.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aipursue.cpp Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
aipursue.hpp
aisequence.cpp Add and use 'always active' AI package flag 2020-01-10 12:07:57 +03:00
aisequence.hpp Handle out-of-range actors' travel packages (#5212) 2020-01-09 14:17:54 +03:00
aistate.hpp
aitravel.cpp Re-work wandering outside of initial cell (bug #5261, bug #5262) 2020-02-02 11:02:19 +04:00
aitravel.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aiwander.cpp Re-work wandering outside of initial cell (bug #5261, bug #5262) 2020-02-02 11:02:19 +04:00
aiwander.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
alchemy.cpp [Client] Avoid PlayerInventory packet spam when creating many potions 2020-02-25 07:45:06 +02:00
alchemy.hpp [General] Include potion quantity in RecordDynamic packets 2020-02-22 21:21:30 +02:00
autocalcspell.cpp
autocalcspell.hpp
character.cpp Add OpenMW commits up to 13 Jan 2020 2020-01-15 07:49:26 +02:00
character.hpp [General] Use hard synchronization for melee attack animations 2019-11-29 10:39:57 +02:00
combat.cpp Add OpenMW commits up to 29 Oct 2019 2019-10-29 23:49:31 +02:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Add OpenMW commits up to 20 Dec 2019 2019-12-20 15:43:50 +02:00
creaturestats.hpp Add OpenMW commits up to 20 Dec 2019 2019-12-20 15:43:50 +02:00
difficultyscaling.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp [Client] Send PlayerSpellbook packet when contracting or curing disease 2019-11-12 17:44:38 +02:00
drawstate.hpp
enchanting.cpp Add OpenMW commits up to 2 Jan 2020 2020-01-02 22:09:54 +02:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp [Client] Implement PlayerTeam packet, part 2 2019-12-03 22:40:02 +02:00
mechanicsmanagerimp.hpp [Client] Set attackingOrSpell state instantly after Attack/Cast packets 2019-11-30 15:03:51 +02:00
movement.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
npcstats.cpp Add OpenMW commits up to 20 Dec 2019 2019-12-20 15:43:50 +02:00
npcstats.hpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
objects.cpp
objects.hpp
obstacle.cpp Consider moved distance in direction to destination for obstacle check 2020-01-20 23:46:58 +01:00
obstacle.hpp Consider moved distance in direction to destination for obstacle check 2020-01-20 23:46:58 +01:00
pathfinding.cpp Use status codes to handle navigator errors instead of exceptions 2020-02-04 22:33:56 +01:00
pathfinding.hpp Fallback to straight path when navmesh and pathgrind are not available 2020-01-29 11:14:07 +01:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
repair.hpp
security.cpp Add OpenMW commits up to 18 Sep 2019 2019-09-18 23:46:08 +03:00
security.hpp
spellcasting.cpp Add OpenMW commits up to 19 Feb 2020 2020-02-20 01:51:47 +02:00
spellcasting.hpp
spellpriority.cpp
spellpriority.hpp
spells.cpp [Client] Send PlayerSpellbook packet when contracting or curing disease 2019-11-12 17:44:38 +02:00
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp [General] Use different compromise for summoning 2019-12-02 20:48:52 +02:00
summoning.hpp
trading.cpp
trading.hpp
weaponpriority.cpp
weaponpriority.hpp
weapontype.cpp
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00