1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 19:19:55 +00:00
openmw-tes3mp/apps/openmw/mwphysics
Andrei Kortunov dc7b48e92e Generate physics collisions for projectiles (bug #3372)
Remove redundant now mHit field
2020-12-08 09:05:38 +01:00
..
actor.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
actor.hpp Move the moment when the actor origin is saved before simulation so to 2020-11-28 21:36:45 +01:00
closestnotmeconvexresultcallback.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
closestnotmeconvexresultcallback.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
closestnotmerayresultcallback.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
closestnotmerayresultcallback.hpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
constants.hpp Separate Stepper 2020-03-31 00:38:34 +03:00
contacttestresultcallback.cpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
deepestnotmecontacttestresultcallback.cpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
heightfield.cpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
heightfield.hpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
movementsolver.cpp We need to update the collision world after each step. 2020-10-15 06:41:22 +02:00
movementsolver.hpp We need to update the collision world after each step. 2020-10-15 06:41:22 +02:00
mtphysics.cpp Don't let the actor "nowhere" after a teleport but move them in their 2020-12-05 01:09:43 +01:00
mtphysics.hpp Don't let the actor "nowhere" after a teleport but move them in their 2020-12-05 01:09:43 +01:00
object.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
object.hpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
physicssystem.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
physicssystem.hpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
projectile.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
projectile.hpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
ptrholder.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
raycasting.hpp Add RayCastingInterface 2020-08-06 22:03:33 +02:00
stepper.cpp Separate Stepper 2020-03-31 00:38:34 +03:00
stepper.hpp Separate Stepper 2020-03-31 00:38:34 +03:00
trace.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00