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actor.cpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
actor.hpp
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Move the moment when the actor origin is saved before simulation so to
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2020-11-28 21:36:45 +01:00 |
closestnotmeconvexresultcallback.cpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
closestnotmeconvexresultcallback.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
closestnotmerayresultcallback.cpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
closestnotmerayresultcallback.hpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
collisiontype.hpp
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Use a separate collision type for doors (Fixes #1962)
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2015-12-18 18:32:42 +01:00 |
constants.hpp
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Separate Stepper
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2020-03-31 00:38:34 +03:00 |
contacttestresultcallback.cpp
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Do not block a door when it turns away.
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2020-11-01 23:01:18 +01:00 |
contacttestresultcallback.hpp
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Do not block a door when it turns away.
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2020-11-01 23:01:18 +01:00 |
deepestnotmecontacttestresultcallback.cpp
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Visualize hand to hand hits
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2020-10-26 13:48:15 +01:00 |
deepestnotmecontacttestresultcallback.hpp
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Visualize hand to hand hits
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2020-10-26 13:48:15 +01:00 |
hasspherecollisioncallback.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
heightfield.cpp
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Support bullet with double precision
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2020-05-13 19:24:28 +02:00 |
heightfield.hpp
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Support bullet with double precision
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2020-05-13 19:24:28 +02:00 |
movementsolver.cpp
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We need to update the collision world after each step.
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2020-10-15 06:41:22 +02:00 |
movementsolver.hpp
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We need to update the collision world after each step.
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2020-10-15 06:41:22 +02:00 |
mtphysics.cpp
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Don't let the actor "nowhere" after a teleport but move them in their
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2020-12-05 01:09:43 +01:00 |
mtphysics.hpp
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Don't let the actor "nowhere" after a teleport but move them in their
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2020-12-05 01:09:43 +01:00 |
object.cpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
object.hpp
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Process movement queue in one or several background threads
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2020-10-15 06:41:35 +02:00 |
physicssystem.cpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
physicssystem.hpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
projectile.cpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
projectile.hpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
ptrholder.hpp
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Move physics object, heightfield, ptrholder into separate files
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2018-10-13 22:16:24 +03:00 |
raycasting.hpp
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Add RayCastingInterface
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2020-08-06 22:03:33 +02:00 |
stepper.cpp
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Separate Stepper
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2020-03-31 00:38:34 +03:00 |
stepper.hpp
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Separate Stepper
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2020-03-31 00:38:34 +03:00 |
trace.cpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
trace.h
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Use tracer hit height to skip stepping up in movement solver.
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2016-12-24 23:07:44 +01:00 |