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openmw-tes3mp/apps/openmw/mwmechanics
scrawl 2611377081 Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
2017-08-18 22:04:12 +00:00
..
activespells.cpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp
actor.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
actors.cpp Merge pull request #1350 from akortunov/deathanimationfix 2017-08-18 22:04:12 +00:00
actors.hpp Merge pull request #1350 from akortunov/deathanimationfix 2017-08-18 22:04:12 +00:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicombat.cpp Combat AI: do not use range weapons under water 2017-06-16 12:20:31 +04:00
aicombat.hpp purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
aicombataction.cpp Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
aicombataction.hpp Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
aiescort.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp AiFollow: add a threshold when turning to target 2017-08-17 22:52:34 +04:00
aifollow.hpp Don't make Command spells cancel AI packages 2017-01-12 00:07:22 +09:00
aipackage.cpp Added door detection based by ray casting 2017-07-03 22:08:29 +04:00
aipackage.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aipursue.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
aipursue.hpp
aisequence.cpp Merge pull request #1326 from akortunov/spellpriority 2017-07-31 17:51:51 +00:00
aisequence.hpp Make guards that are attacked try to arrest player 2017-06-15 01:47:10 +09:00
aistate.hpp
aitravel.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
aitravel.hpp
aiwander.cpp Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest 2017-08-02 11:35:53 +03:00
aiwander.hpp Make stationary actors return to position on load 2017-06-15 18:33:50 +09:00
alchemy.cpp Making knownEffect aware that there can be more than 4 potion effects 2017-08-18 00:47:28 +03:00
alchemy.hpp
autocalcspell.cpp Move spell magicka cost calculation to standalone function 2017-07-24 21:11:59 +04:00
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
character.cpp Check animation state for GetPCRunning and GetPCSneaking 2017-08-16 20:30:47 +04:00
character.hpp Check animation state for GetPCRunning and GetPCSneaking 2017-08-16 20:30:47 +04:00
combat.cpp Vanilla-like tgm (fixes #3798) 2017-03-25 22:40:11 +04:00
combat.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Disable hitAttemptActorId saving code for now 2017-02-10 06:26:32 +01:00
creaturestats.hpp Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Fixed enchant points calculations formula 2017-05-26 23:42:11 +04:00
enchanting.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Owned crosshair improvements (bug #2789) 2017-08-18 17:08:15 +04:00
mechanicsmanagerimp.hpp Owned crosshair improvements (bug #2789) 2017-08-18 17:08:15 +04:00
movement.hpp
npcstats.cpp Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
npcstats.hpp
objects.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
objects.hpp
obstacle.cpp AI: Check angle between actor and door 2017-07-31 19:28:02 +04:00
obstacle.hpp Added door detection based by ray casting 2017-07-03 22:08:29 +04:00
pathfinding.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
pathfinding.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.cpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pickpocket.cpp
pickpocket.hpp
repair.cpp Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
spellcasting.hpp Move spell magicka cost calculation to standalone function 2017-07-24 21:11:59 +04:00
spellpriority.cpp Merge pull request #1362 from akortunov/spellpriority 2017-08-16 21:23:57 +00:00
spellpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
spells.cpp
spells.hpp
stat.cpp Change bounds behavior of stat script commands 2017-03-22 15:17:44 +09:00
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Fix selling success chance (Fixes #3802) 2017-03-25 15:21:16 +01:00
trading.hpp
weaponpriority.cpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
weaponpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00