| .. |
|
.gitignore
|
|
|
|
actoranimation.cpp
|
Fix magic glow update for sheathing weapons
|
2019-03-05 11:51:56 +04:00 |
|
actoranimation.hpp
|
Fix magic glow update for sheathing weapons
|
2019-03-05 11:51:56 +04:00 |
|
actorspaths.cpp
|
Add command and settings option to enable actors paths render
|
2018-10-13 22:16:32 +03:00 |
|
actorspaths.hpp
|
Add command and settings option to enable actors paths render
|
2018-10-13 22:16:32 +03:00 |
|
animation.cpp
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
animation.hpp
|
Do not check if additional animation sources are supported for every animation object
|
2019-02-03 11:27:48 +04:00 |
|
bulletdebugdraw.cpp
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
|
bulletdebugdraw.hpp
|
|
|
|
camera.cpp
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
|
camera.hpp
|
|
|
|
cell.hpp
|
|
|
|
characterpreview.cpp
|
Fix nodemask snafu
|
2019-01-24 18:56:10 +00:00 |
|
characterpreview.hpp
|
|
|
|
creatureanimation.cpp
|
Weapon sheathing support, including quivers and scabbards (feature #4673)
|
2018-11-05 11:18:20 +04:00 |
|
creatureanimation.hpp
|
Weapon sheathing support, including quivers and scabbards (feature #4673)
|
2018-11-05 11:18:20 +04:00 |
|
effectmanager.cpp
|
Revert "Merged pull request #1573"
|
2018-05-26 11:39:30 +00:00 |
|
effectmanager.hpp
|
Revert "Merged pull request #1573"
|
2018-05-26 11:39:30 +00:00 |
|
globalmap.cpp
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
globalmap.hpp
|
|
|
|
landmanager.cpp
|
Get rid of unnecessary string streams
|
2019-01-07 21:08:16 +04:00 |
|
landmanager.hpp
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
|
localmap.cpp
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
localmap.hpp
|
|
|
|
navmesh.cpp
|
Fix switch from invalid navmesh number to valid
|
2019-03-04 22:59:47 +03:00 |
|
navmesh.hpp
|
Get navmesh to update osg node only if rendering is enabled
|
2019-01-20 21:09:06 +03:00 |
|
npcanimation.cpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
npcanimation.hpp
|
Weapon sheathing support, including quivers and scabbards (feature #4673)
|
2018-11-05 11:18:20 +04:00 |
|
objects.cpp
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2019-01-24 23:09:23 +00:00 |
|
objects.hpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
pathgrid.cpp
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
pathgrid.hpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
renderbin.hpp
|
|
|
|
renderinginterface.hpp
|
|
|
|
renderingmanager.cpp
|
Add more settings to water reflections in exteriors (feature #4859)
|
2019-03-02 14:26:14 +04:00 |
|
renderingmanager.hpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
rendermode.hpp
|
Add command and settings option to enable actors paths render
|
2018-10-13 22:16:32 +03:00 |
|
ripplesimulation.cpp
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
ripplesimulation.hpp
|
|
|
|
rotatecontroller.cpp
|
|
|
|
rotatecontroller.hpp
|
|
|
|
sky.cpp
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
sky.hpp
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
terrainstorage.cpp
|
Some more de-boosting
|
2019-02-24 03:20:20 +03:00 |
|
terrainstorage.hpp
|
|
|
|
util.cpp
|
|
|
|
util.hpp
|
|
|
|
vismask.hpp
|
Add more settings to water reflections in exteriors (feature #4859)
|
2019-03-02 14:26:14 +04:00 |
|
water.cpp
|
Allow to do not reflect terrain
|
2019-03-02 14:26:14 +04:00 |
|
water.hpp
|
Add more settings to water reflections in exteriors (feature #4859)
|
2019-03-02 14:26:14 +04:00 |
|
weaponanimation.cpp
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
|
weaponanimation.hpp
|
|
|