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e13eb625d3
Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments... |
9 years ago | |
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.. | ||
.gitignore | 15 years ago | |
animation.cpp | 9 years ago | |
animation.hpp | 9 years ago | |
bulletdebugdraw.cpp | 10 years ago | |
bulletdebugdraw.hpp | 10 years ago | |
camera.cpp | 9 years ago | |
camera.hpp | 10 years ago | |
cell.hpp | 15 years ago | |
characterpreview.cpp | 9 years ago | |
characterpreview.hpp | 10 years ago | |
creatureanimation.cpp | 10 years ago | |
creatureanimation.hpp | 10 years ago | |
effectmanager.cpp | 10 years ago | |
effectmanager.hpp | 10 years ago | |
globalmap.cpp | 9 years ago | |
globalmap.hpp | 10 years ago | |
localmap.cpp | 9 years ago | |
localmap.hpp | 10 years ago | |
npcanimation.cpp | 9 years ago | |
npcanimation.hpp | 9 years ago | |
objects.cpp | 10 years ago | |
objects.hpp | 10 years ago | |
pathgrid.cpp | 9 years ago | |
pathgrid.hpp | 10 years ago | |
renderbin.hpp | 9 years ago | |
renderinginterface.hpp | 10 years ago | |
renderingmanager.cpp | 9 years ago | |
renderingmanager.hpp | 9 years ago | |
rendermode.hpp | 10 years ago | |
ripplesimulation.cpp | 9 years ago | |
ripplesimulation.hpp | 10 years ago | |
rotatecontroller.cpp | 10 years ago | |
rotatecontroller.hpp | 10 years ago | |
sky.cpp | 9 years ago | |
sky.hpp | 9 years ago | |
terrainstorage.cpp | 9 years ago | |
terrainstorage.hpp | 9 years ago | |
util.cpp | 10 years ago | |
util.hpp | 10 years ago | |
vismask.hpp | 9 years ago | |
water.cpp | 9 years ago | |
water.hpp | 9 years ago | |
weaponanimation.cpp | 10 years ago | |
weaponanimation.hpp | 10 years ago |