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Previous MR change the meaning of mPositionOffset: it is now just a log of relative movement that were already applied to allow the physics simulation to catch up, instead of changes that needs to be applied. As such, after a teleport we need to reset it. Also, since mWorldPosition is already with the offset we should not update its value in applyPositionOffset(). |
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| .. | ||
| mwbase | ||
| mwclass | ||
| mwdialogue | ||
| mwgui | ||
| mwinput | ||
| mwmechanics | ||
| mwphysics | ||
| mwrender | ||
| mwscript | ||
| mwsound | ||
| mwstate | ||
| mwworld | ||
| android_main.cpp | ||
| CMakeLists.txt | ||
| doc.hpp | ||
| engine.cpp | ||
| engine.hpp | ||
| main.cpp | ||