..
actor.cpp
Follow up MR 722: do not apply mPositionOffset twice when we teleport.
2021-04-15 22:32:42 +02:00
actor.hpp
make unstucking slightly smarter (can turn itself off, also acts like flat ground)
2021-03-20 21:14:56 -04:00
actorconvexcallback.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
actorconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
collisiontype.hpp
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
constants.hpp
"static const" -> "static constexpr" in headers
2021-03-21 13:57:54 +01:00
contacttestresultcallback.cpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestwrapper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestwrapper.h
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
heightfield.cpp
Avoid heightfield conversion in newer Bullet
2021-03-11 23:52:12 +00:00
heightfield.hpp
Avoid heightfield conversion in newer Bullet
2021-03-11 23:52:12 +00:00
movementsolver.cpp
Use saved actor position instead of reading again RefData in unstuck. It
2021-03-26 23:49:31 +01:00
movementsolver.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
mtphysics.cpp
Account for waterwalking when updating position. Otherwise we might
2021-04-09 23:33:21 +02:00
mtphysics.hpp
Guard the Bullet drawing method with a read lock on the
2021-03-26 23:49:31 +01:00
object.cpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
object.hpp
Revert "Remove physics dependency on basenode"
2021-01-29 16:51:13 +04:00
physicssystem.cpp
Remove bogus warning. It is a normal situation for projectiles to be
2021-04-14 09:01:37 +02:00
physicssystem.hpp
Account for waterwalking when updating position. Otherwise we might
2021-04-09 23:33:21 +02:00
projectile.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
projectile.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
projectileconvexcallback.cpp
Remove a brainfart from precise projectile handling: all non-actor
2021-01-27 07:15:09 +01:00
projectileconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
ptrholder.hpp
Don't cache Ptr, it can be updated while the simulation is running.
2020-12-18 22:22:37 +01:00
raycasting.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
stepper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
stepper.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
trace.h
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00