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openmw-tes3mp/apps/openmw/mwmechanics
2015-01-01 18:58:17 +01:00
..
activespells.cpp Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
activespells.hpp
actor.cpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.cpp Quick fix for Ai fast-forward crash in exteriors (Fixes #2241) 2015-01-01 18:18:46 +01:00
actors.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aiactivate.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiactivate.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiavoiddoor.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiavoiddoor.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aicombat.cpp Remove sneaking effect on combat AI (Fixes #2237) 2014-12-28 14:45:20 +01:00
aicombat.hpp Moved all variables in temporary storage for AiCombat and some more for AiWander. 2014-10-10 00:16:17 +02:00
aicombataction.cpp Improve AI prioritising health potions 2014-12-24 15:45:12 +01:00
aicombataction.hpp
aiescort.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiescort.hpp -improved trigonometric precision 2014-10-10 23:31:01 +02:00
aifollow.cpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aifollow.hpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aipackage.cpp
aipackage.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aipursue.cpp Stop AiPursue when target has invisibility or chameleon>=75 2014-12-24 15:45:14 +01:00
aipursue.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aisequence.cpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aisequence.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aistate.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aitravel.cpp Implement AiTravel fast-forward (Fixes #1125) 2014-12-31 20:42:29 +01:00
aitravel.hpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
aiwander.cpp Fix for AiWander state loading 2015-01-01 18:58:17 +01:00
aiwander.hpp Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
alchemy.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
alchemy.hpp Add automatic potion naming 2014-10-20 17:45:11 +02:00
autocalcspell.cpp Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
autocalcspell.hpp
character.cpp Fix idle animation not restarting immediately for creatures 2015-01-01 03:38:54 +01:00
character.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
combat.cpp Add hand-to-hand combat mechanics for bipedal creatures 2015-01-01 03:38:54 +01:00
combat.hpp Add hand-to-hand combat mechanics for bipedal creatures 2015-01-01 03:38:54 +01:00
creaturestats.cpp Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
creaturestats.hpp Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp Disease Check: Shorten the resistance calculations. 2014-10-01 19:29:03 -05:00
drawstate.hpp
enchanting.cpp Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
enchanting.hpp Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
mechanicsmanagerimp.cpp Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
mechanicsmanagerimp.hpp Update crime system according to research wiki for more accurate attack responses 2014-12-24 15:45:13 +01:00
movement.hpp
npcstats.cpp Fix incorrect implementation of iWerewolfBounty 2014-12-24 15:45:12 +01:00
npcstats.hpp Don't allow raising faction rank if the next rank has no name (Fixes #1975) 2014-10-05 16:47:55 +02:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
pathfinding.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
pathgrid.cpp Missing files, aka; Why you shouldn't stresscommit 2014-12-19 11:26:54 +01:00
pathgrid.hpp Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
spellcasting.hpp Make spells cast by scripts always succeed (Fixes #1993) 2014-10-12 17:18:27 +02:00
spells.cpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
spells.hpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
stat.cpp
stat.hpp Make Restore/Damage Attribute/Skill effects continuous 2014-11-08 00:57:03 +01:00
steering.cpp
steering.hpp