.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actors.cpp
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Introducing loops; SkipAnim; Skeleton reset bug fixed
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2011-12-28 21:52:05 -05:00 |
actors.hpp
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Turning off hardware skinning
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2012-01-04 19:47:06 -05:00 |
animation.cpp
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Disjointed free part fix
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2012-01-13 02:19:28 -05:00 |
animation.hpp
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Changing a few things around with handleshapes
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2012-01-12 16:03:07 -05:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
creatureanimation.cpp
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Fixed ancestor ghost crash
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2012-01-10 02:00:04 -05:00 |
creatureanimation.hpp
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A different way
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2011-12-27 00:20:14 -05:00 |
debugging.cpp
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Debugging file renamed
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2011-10-25 14:06:44 -04:00 |
debugging.hpp
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Debugging file renamed
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2011-10-25 14:06:44 -04:00 |
npcanimation.cpp
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Animation files in the correct directory
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2012-01-12 20:09:55 -05:00 |
npcanimation.hpp
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Cleanup; warnings
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2012-01-05 21:45:17 -05:00 |
objects.cpp
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Some naming changes
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2011-11-22 02:39:28 -05:00 |
objects.hpp
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Some naming changes
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2011-11-22 02:39:28 -05:00 |
player.cpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
player.hpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
renderinginterface.hpp
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
renderingmanager.cpp
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Disjointed free part fix
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2012-01-13 02:19:28 -05:00 |
renderingmanager.hpp
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Animation creatures
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2011-12-26 19:23:46 -05:00 |
sky.cpp
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Store configuration in /etc/openmw/ and ~/.openmw/ on linux
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2011-01-12 18:18:06 +01:00 |
sky.hpp
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Store configuration in /etc/openmw/ and ~/.openmw/ on linux
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2011-01-12 18:18:06 +01:00 |