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openmw-tes3mp/apps
fredzio e37e5d4d16 Don't run unstuck if there is no simulation running in async case.
In this case, the actor mPreviousPosition is not updated, so the actor
position is interpolated between an old (stucked) position and the new
(unstucked) position. The new position is most likely "stucked", so the
unstuck code strikes again, making the actor "vibrates".

That's exactly what the sync code path does, and it doesn't exhibit this
behavior.
2021-01-18 17:45:57 +01:00
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bsatool Add compressed BSA support to bsatool 2020-10-23 14:04:21 +03:00
esmtool supress -> suppress 2020-06-27 01:20:57 +02:00
essimporter Use overrides, when needed 2020-06-10 12:58:15 +04:00
launcher Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
mwiniimporter Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
niftest Remove NIFFile settings manager dependency 2020-11-09 14:24:48 +03:00
opencs Merge branch 'dialogclonefix' into 'master' 2021-01-11 14:13:53 +00:00
openmw Don't run unstuck if there is no simulation running in async case. 2021-01-18 17:45:57 +01:00
openmw_test_suite Merge pull request #3032 from akortunov/gtest 2020-12-18 01:46:42 +03:00
wizard Wizard: fix "file is already opened" warning 2020-12-14 03:45:03 +03:00
doc.hpp