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openmw-tes3mp/apps/openmw
scrawl e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
2014-05-28 19:23:50 +02:00
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mwbase Implement modFactionReaction instruction (Closes #1347) 2014-05-27 14:54:29 +02:00
mwclass Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
mwdialogue Fix case folding for faction reaction from ESX records 2014-05-27 19:02:48 +02:00
mwgui Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
mwinput Remove MyGUI color codes when copying to system clipboard 2014-05-27 17:07:14 +02:00
mwmechanics Say attack voiced dialogue *after* the target is set up 2014-05-28 13:59:31 +02:00
mwrender Fix offset to accumulation root not being cleared when adding an animation state with startpoint=1.f (observed with death animations) 2014-05-26 20:52:38 +02:00
mwscript Make Activate instruction work properly even when onActivate was not called in the same frame. 2014-05-28 19:23:50 +02:00
mwsound Merge remote-tracking branch 'scrawl/master' 2014-05-17 11:50:31 +02:00
mwstate Merge remote-tracking branch 'greye/widechar' 2014-05-23 07:48:26 +02:00
mwworld Fix container scripts not getting removed properly on cell change 2014-05-28 18:45:07 +02:00
CMakeLists.txt Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Make Activate instruction work properly even when onActivate was not called in the same frame. 2014-05-28 19:23:50 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00