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openmw-tes3mp/components
scrawl e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
2014-05-28 19:23:50 +02:00
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bsa fix opening BSA on Unicode path 2014-05-19 13:39:07 +04:00
compiler Make Activate instruction work properly even when onActivate was not called in the same frame. 2014-05-28 19:23:50 +02:00
contentselector Revert "Fixes for warnings when building with MSVC" 2014-05-14 00:03:30 -05:00
esm Implement modFactionReaction instruction (Closes #1347) 2014-05-27 14:54:29 +02:00
files Fix bsa file loading not being case insensitive (Fixes #1178) 2014-05-26 17:34:36 +02:00
interpreter Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
loadinglistener Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
misc Remove unused slice_array 2014-04-20 19:28:39 +02:00
nif Fixes #1293: Allow interpolation type 0 in case of 0 keys 2014-04-26 11:36:27 +02:00
nifbullet Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes. 2014-01-15 14:53:29 +01:00
nifogre Handle NiBSPArrayController as alias for NiParticleSystemController 2014-05-22 23:07:06 +02:00
nifoverrides Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes 2014-01-05 18:09:50 +01:00
ogreinit be more verbose on change reasons 2014-05-22 16:35:57 +04:00
settings attempt to fix LowLevelFile, minor code reuse 2014-05-19 10:47:02 +04:00
terrain Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00
to_utf8 Use Morrowind's fonts 2013-06-06 22:26:06 +02:00
translation open fstreams from boost::filesystem::path, vol.2 2014-05-18 14:55:05 +04:00
version Distinguish between release and development builds 2014-01-23 13:18:05 +01:00
CMakeLists.txt Savegame: store projectiles 2014-05-17 05:24:32 +02:00
doc.hpp second set of additional doxygen comments 2010-09-25 20:15:05 +02:00