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Don't spam the server with one RecordDynamic packet per potion created when brewing multiple potions at once. Instead, send a single RecordDynamic packet with the potion quantity included in it. Add serverside script functions for getting the potion quantity. |
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|---|---|---|
| .. | ||
| Base | ||
| Controllers | ||
| Master | ||
| Packets | ||
| ErrorMessages.hpp | ||
| NetworkMessages.hpp | ||
| TimedLog.cpp | ||
| TimedLog.hpp | ||
| Utils.cpp | ||
| Utils.hpp | ||
| Version.hpp | ||