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Don't spam the server with one RecordDynamic packet per potion created when brewing multiple potions at once. Instead, send a single RecordDynamic packet with the potion quantity included in it. Add serverside script functions for getting the potion quantity. |
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|---|---|---|
| .. | ||
| Actor | ||
| Object | ||
| Player | ||
| System | ||
| Worldstate | ||
| BasePacket.cpp | ||
| BasePacket.hpp | ||
| PacketPreInit.cpp | ||
| PacketPreInit.hpp | ||