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e78503d5f3
Don't spam the server with one RecordDynamic packet per potion created when brewing multiple potions at once. Instead, send a single RecordDynamic packet with the potion quantity included in it. Add serverside script functions for getting the potion quantity. |
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Actor | ||
Object | ||
Player | ||
System | ||
Worldstate | ||
BasePacket.cpp | ||
BasePacket.hpp | ||
PacketPreInit.cpp | ||
PacketPreInit.hpp |