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openmw-tes3mp/apps/openmw
2016-02-13 04:14:05 +01:00
..
mwbase Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
mwclass Fix respawning of NPCs/creatures when they were moved to a different cell 2016-02-10 19:07:01 +01:00
mwdialogue Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
mwgui Remove unused arguments 2016-02-13 04:14:05 +01:00
mwinput Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100) 2015-12-26 18:15:57 +01:00
mwmechanics Repair save games affected by bug #3080 (Fixes #3160) 2016-02-11 16:34:02 +01:00
mwphysics Use the UnrefQueue to delete BulletShapeInstances 2016-02-09 19:04:59 +01:00
mwrender Rename lightRoot to sceneRoot 2016-02-10 19:07:47 +01:00
mwscript Implement Fixme script instruction 2016-01-20 04:07:07 +01:00
mwsound Use a ConstPtr in SoundManager 2015-12-18 18:11:30 +01:00
mwstate Accept a ConstPtr in RippleSimulation 2015-12-19 15:51:41 +01:00
mwworld Fix cleanup issue 2016-02-10 19:08:17 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Add basic cell preloader class 2016-02-07 00:14:13 +01:00
crashcatcher.cpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00