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openmw-tes3mp/apps/openmw
elsid ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
..
mwbase Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00
mwclass Merged pull request #1959 2018-10-10 15:05:29 +02:00
mwdialogue Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
mwgui Merged pull request #1967 2018-10-13 11:15:45 +02:00
mwinput Disallow to open the journal while settings window is open (bug #4674) 2018-10-10 18:33:56 +03:00
mwmechanics Reset shorcutting if actor can't move by z-axis on reaction time 2018-10-13 22:16:34 +03:00
mwphysics Add unwalkable areas to NavMesh 2018-10-13 22:16:32 +03:00
mwrender Cache navmesh tiles 2018-10-13 22:22:12 +03:00
mwscript Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00
mwsound Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
mwstate Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
mwworld Cache navmesh tiles 2018-10-13 22:22:12 +03:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h
android_main.c Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
CMakeLists.txt Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
engine.hpp Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00
main.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00