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openmw-tes3mp/apps/openmw/mwrender
elsid ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Cleanup magic effects, when create a new ActorAnimation 2018-10-01 20:17:58 +04:00
actoranimation.hpp (Re)set the inventory listener outside of the Animation class 2017-02-22 15:08:22 +01:00
actorspaths.cpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
actorspaths.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
animation.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
animation.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
bulletdebugdraw.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
characterpreview.hpp Fix character preview item selection 2017-07-22 00:06:43 +02:00
creatureanimation.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
creatureanimation.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
effectmanager.cpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
globalmap.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
globalmap.hpp Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
landmanager.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
landmanager.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
localmap.cpp Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
localmap.hpp Check which local map textures actually need to be updated 2017-02-08 22:20:57 +01:00
navmesh.cpp Cache navmesh tiles 2018-10-13 22:22:12 +03:00
navmesh.hpp Cache navmesh tiles 2018-10-13 22:22:12 +03:00
npcanimation.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
npcanimation.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
objects.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
objects.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
pathgrid.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
pathgrid.hpp Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Cache navmesh tiles 2018-10-13 22:22:12 +03:00
renderingmanager.hpp Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00
rendermode.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
ripplesimulation.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
sky.hpp Use alternate fog parameters when distant land is enabled 2018-03-04 11:37:57 -08:00
terrainstorage.cpp Get the world size from the ESM::Land store 2017-03-14 19:27:55 +01:00
terrainstorage.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
util.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
water.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
water.hpp Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
weaponanimation.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00